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Continuing with highlighting some of KyoAni’s most interesting subcontract work, I’ll discuss one of their collaborations with Gonzo as well as their work on the Tsutomu Mizushima x Shin-Ei Doga series ‘Haré+Guu’.

 

♦ Samurai Girl Real Bout High School #7

Storyboard: Shinichi Watanabe
Episode Director: Noriyuki Kitanohara
Assistant Ep. Director: Yutaka Yamamoto
Animation Director: Ichirou Miyoshi (Yoshiji Kigami)
Key Animation: Ichirou Miyoshi, Noriyuki Kitanohara, Hiroyuki Takahashi, Tomoe Aratani, Kazumi Ikeda, Shigeki Satou

KyoAni was in charge of episode 7 of this Gonzo series and they did almost everything from the key animation down to the photography work. The storyboard was done by Shinichi Watanabe (Nabeshin), though. Nabeshin’s involvement is pretty much obvious once you see the over-the-top gags, but I guess there are a lot of them in the other episodes, too. KyoAni certainly chose the perfect duo for this episode since Yoshiji Kigami (animation director) and Noriyuki Kitanohara (episode director) are great when it comes to overdone comedy. They even animated many parts on their own. You rarely see the kind of daring layout and animation work they displayed here in KyoAni’s more recent work, but now and then it shimmers through even in their newer anime. Like the ‘top down layout’ or those warped-perspective shots from the ground.

 

 

Particularly Taichi Ishidate’s directorial style inherited some of the wildness shown in this episode (like the posing of the characters), he’s a pupil of Kigami after all. Chiyoko Ueno, who was inbetweener on this episode, seems to have absorbed the bold approach of this episode as well. Her style today certainly shares some traits with the one Kigami displayed here in this episode. Speaking of Kigami, he probably animated the parts around the cooking contest (some cuts might be Kitanohara’s work, though). The shots of the audience are pure Kigami, this is pretty much his style once he has no character designs as basis:

 

 

One striking thing in the hallway scene at the beginning is that the characters’ hands and fingers are quite active which isn’t the case in the rest of the episode, so it’s certainly the animator who brought this about. It’s probably Tomoe Aratani’s part, who kind of passed this consciousness of hands and fingers in the acting on to Yukiko Horiguchi. Besides this scene, most of the animation is nothing to speak of even though some nice cuts are spread throughout the episode. It’s rather the framing/layout work that stands out in this episode. Once you watch this episode, it’s pretty much obvious that KyoAni didn’t have much time to work on it. There are a lot of stills and such so don’t expect anything outstanding animation-wise, but if you’re curious about KyoAni’s development as anime studio and how their approach changed over time, this is a good point to start.
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I’ve been watching ‘Sasuga no Sarutobi’ (also called ‘The Academy of Ninjas’) up to episode 20 over the last few weeks, an 80s ninja/martial arts comedy that feels a lot like Ranma 1/2 if you ask me. It’s been quite a fun show so far (despite somewhat clichéd story and characters), which stems from the fact that the show really delivers on the animation side of things. It’s not a coincidence that this anime is frequently treated as a classic example of an 80s TV ‘sakuga anime’ after all. Besides the fact that they used an extraordinary number of drawings for each episode (6000-8000 animation frames per episode, so more than twice of a typical TV anime at the time), it’s particularly the animators and directors who used that luxury to do all kinds of interesting things. Studios like Kaname Production (best known for producing ‘Birth’), Anime R and Animaruya worked on the series as subcontractors, and those studios were usually the ones which did the most interesting episodes from an animation perspective. As for individual animators, the two people who renownedly stood out here were Masayuki and Yoshiji Kigami. In Kigami’s case, his animation on ‘Sasuga no Sarutobi’ is probably the work he’s best known for in the anime industry even to this day. When Kigami is mentioned by people within the industry, it’s usually in relation to ‘Sasuga no Sarutobi’, like in this Toshiyuki Inoue x Hiroyuki Imaishi x Yuichiro Oguro discussion. And Hiroyuki Kitakubo seems to associate Kigami primarily with ‘Sasuga no Sarutobi’, too.
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Lupin III – The Woman Called Fujiko Mine #1 staff:
Script: Mari Okada
Storyboard: Sayo Yamamoto
Episode Director: Toru Takahashi
Animation Director: Takeshi Koike

Occult Academy #11 – Lupin III: The Woman Called Fujiko Mine #1

 

Lupin III: Fujiko #1 – Occult Academy #11 – High School of the Dead #6

 
 

Lupin III – The Woman Called Fujiko Mine #1 staff:
Script: Mari Okada
Storyboard: Sayo Yamamoto
Episode Director: Toru Takahashi (Utena Ass. Director => Details)
Animation Director: Takeshi Koike

Lupin III: Fujiko – Utena – Penguindrum

 

After watching 7 episodes of ‘Ano Natsu de Matteru’ I’m bound to say that this is a damn fine show considering its genre and the studio. I can’t say that I’m an avid fan of romantic comedies or that I like J.C. STAFF‘s usual output. Actually, the last J.C. STAFF series I’ve watched in its fullness was ‘Toaru Kagaku no Railgun’, which happens to be one of the previous works of Tatsuyuki Nagai, the director of ‘Ano Natsu’. He is one of the few directors who do decent work at J.C. STAFF these days. J.C. STAFF‘s glorious days where Kunihiko Ikuhara, Fumihiko Takayama and Akiyuki Shinbo were active there are long gone, nowadays it’s just the embodiment of the copy-and-paste approach and stagnation in the industry. While ‘Ano Natsu’ doesn’t deviate from the usual J.C. STAFF formula, it’s a surprisingly well-executed and fun show for the most part. Director Tatsuyuki Nagai and character designer Masayoshi Tanaka have already proved several times that they are a good team that knows how to make enjoyable anime, and ‘Ano Natsu’ is no exception. Once again Masayoshi Tanaka‘s excellent animation backs up Nagai‘s skillful directing, and fortunately their work isn’t dragged down by Mari Okada‘s writing this time.

 

What I particularly enjoy about Nagai‘s directing is his clever visual language. He’s good at getting something across to the viewers with inconspicuous means and at telling the story on a visual level. Sometimes he conveys a lot with just one cut/image or the way he connects different cuts. He pays a lot of attention to the character acting as well by laying the foundation for the characters’ liveliness and the amusing character interplay in his detailed storyboards. One thing I’ve repeatedly found quite conspicuous is Nagai sharing some characteristics regarding his visual language with Mamoru Hosoda or the ‘Ikuhara school‘ as a whole. I think there has definitely been influence on Nagai coming from this direction, with some of his work featuring (visual) traits I usually associate with the ‘Ikuhara school’. By way of illustration, some examples:
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