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		<title>Kyoto Animation’s subcontract work – Part 2</title>
		<link>http://aninomiyako.wordpress.com/2012/09/19/kyoto-animations-subcontract-work-part-2/</link>
		<comments>http://aninomiyako.wordpress.com/2012/09/19/kyoto-animations-subcontract-work-part-2/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 17:04:49 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Kyoto Animation]]></category>
		<category><![CDATA[Yutaka Yamamoto]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1984</guid>
		<description><![CDATA[Continuing with highlighting some of KyoAni&#8217;s most interesting subcontract work, I&#8217;ll discuss one of their collaborations with Gonzo as well as their work on the Tsutomu Mizushima x Shin-Ei Doga series &#8216;Haré+Guu&#8217;. &#160; ♦ Samurai Girl Real Bout High School #7 Storyboard: Shinichi Watanabe Episode Director: Noriyuki Kitanohara Assistant Ep. Director: Yutaka Yamamoto Animation Director: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1984&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Continuing with highlighting some of <em>KyoAni&#8217;s</em> most interesting subcontract work, I&#8217;ll discuss one of their collaborations with <em>Gonzo</em> as well as their work on the <em>Tsutomu Mizushima</em> x <em>Shin-Ei Doga</em> series &#8216;Haré+Guu&#8217;.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Samurai Girl Real Bout High School #7</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/09/samurai-girl-real-bout-high-school.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/09/samurai-girl-real-bout-high-school.jpg?w=500&#038;h=249" alt="" title="Samurai Girl Real Bout High School" width="500" height="249" class="alignnone size-full wp-image-1993" /></a></p>
<blockquote><p>Storyboard: <em>Shinichi Watanabe</em><br />
Episode Director: <em>Noriyuki Kitanohara</em><br />
Assistant Ep. Director: <em>Yutaka Yamamoto</em><br />
Animation Director: <em>Ichirou Miyoshi</em> (<em>Yoshiji Kigami</em>)<br />
Key Animation: <em>Ichirou Miyoshi, Noriyuki Kitanohara, Hiroyuki Takahashi, Tomoe Aratani, Kazumi Ikeda, Shigeki Satou<br />
</em></p></blockquote>
<p><em>KyoAni</em> was in charge of episode 7 of this <em>Gonzo</em> series and they did almost everything from the key animation down to the photography work. The storyboard was done by <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=512">Shinichi Watanabe</a></em> (<em>Nabeshin</em>), though. <em>Nabeshin&#8217;s</em> involvement is pretty much obvious once you see the over-the-top gags, but I guess there are a lot of them in the other episodes, too. <em>KyoAni</em> certainly chose the perfect duo for this episode since <em>Yoshiji Kigami</em> (animation director) and <em>Noriyuki Kitanohara</em> (episode director) are great when it comes to overdone comedy. They even animated many parts on their own. You rarely see the kind of daring layout and animation work they displayed here in <em>KyoAni&#8217;s</em> more recent work, but now and then it shimmers through even in their newer anime. Like the &#8216;top down layout&#8217; or those warped-perspective shots from the ground.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/09/pic2.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/09/pic2.jpg?w=500&#038;h=374" alt="" title="Pic2" width="500" height="374" class="alignnone size-full wp-image-1994" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>Particularly <em>Taichi Ishidate&#8217;s</em> directorial style inherited some of the wildness shown in this episode (like the posing of the characters), he&#8217;s a pupil of <em>Kigami</em> after all. <em>Chiyoko Ueno</em>, who was inbetweener on this episode, seems to have absorbed the bold approach of this episode as well. Her style today certainly shares some traits with the one <em>Kigami</em> displayed here in this episode. Speaking of <em>Kigami</em>, he probably animated the parts around the cooking contest (some cuts might be <em>Kitanohara&#8217;s</em> work, though). The shots of the audience are pure <em>Kigami</em>, this is pretty much his style once he has no character designs as basis:</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/09/kigami_audience.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/09/kigami_audience.jpg?w=500&#038;h=187" alt="" title="Kigami_Audience" width="500" height="187" class="alignnone size-full wp-image-1995" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>One striking thing in the hallway scene at the beginning is that the characters&#8217; hands and fingers are quite active which isn&#8217;t the case in the rest of the episode, so it&#8217;s certainly the animator who brought this about. It&#8217;s probably <em>Tomoe Aratani&#8217;s</em> part, who kind of passed this consciousness of hands and fingers in the acting on to <em>Yukiko Horiguchi</em>. Besides this scene, most of the animation is nothing to speak of even though some nice cuts are spread throughout the episode. It&#8217;s rather the framing/layout work that stands out in this episode. Once you watch this episode, it&#8217;s pretty much obvious that <em>KyoAni</em> didn&#8217;t have much time to work on it. There are a lot of stills and such so don&#8217;t expect anything outstanding animation-wise, but if you&#8217;re curious about <em>KyoAni&#8217;s</em> development as anime studio and how their approach changed over time, this is a good point to start.<br />
<span id="more-1984"></span>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Haré+Guu</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/09/harc3a9guu_kyoani.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/09/harc3a9guu_kyoani.jpg?w=500&#038;h=250" alt="" title="Haré+Guu_KyoAni" width="500" height="250" class="alignnone size-full wp-image-2000" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>If I had to name the anime out of <em>KyoAni&#8217;s</em> subcontract era which had most impact on their current style, I would doubtlessly say Haré+Guu. The influence of <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=13401">Tsutomu Mizushima</a></em> and <em>Shin-Ei Doga</em> runs very deep throughout all of KyoAni&#8217;s newer work, particularly in the more comedy-oriented ones. Just pay attention to the staging, the acting and the compositions in <em>KyoAni&#8217;s</em> anime, these things still display a lot of traits that you would usually expect from <em>Mizushima</em> or <em>Shin-Ei Doga</em>. <em>KyoAni</em> did a lot of work on all of the three Haré+Guu series (TV series, Deluxe and Final) so it&#8217;s not really surprising. While <em>Yasuhiro Takemoto</em> and <em>Yutaka Yamamoto</em> (<em>Yamakan</em>) directed the <em>KyoAni</em> episodes on all three series, <em>Kazumi Ikeda</em> and <em>Mitsuyoshi Yoneda</em> supervised the animation. Here&#8217;s a list of <em>KyoAni&#8217;s</em> episodes and the corresponding staff (ED = Episode Director / SB: Storyboard / AD: Animation Director):</p>
<blockquote><div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>Haré+Guu (TV)</strong><br />
Episode 8 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 14 (ED/SB: <em>Yasuhiro Takemoto</em>, AD: <em>Mitsuyoshi Yoneda</em>)<br />
Episode 20 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 24 (ED/SB: <em>Yasuhiro Takemoto</em>, AD: <em>Mitsuyoshi Yoneda</em>)</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>Haré+Guu Deluxe (OVA)</strong><br />
Episode 2 (ED/SB: <em>Yasuhiro Takemoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 3 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 5 (ED/SB: <em>Yasuhiro Takemoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 9 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 10 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>Haré+Guu FINAL (OVA)</strong><br />
Episode 7 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 8 (ED/SB: <em>Yutaka Yamamoto</em>, AD: <em>Kazumi Ikeda</em>)<br />
Episode 13 (ED/SB: <em>Yasuhiro Takemoto</em>, AD: <em>Mitsuyoshi Yoneda</em>)<br />
Episode 14 (ED/SB: <em>Yasuhiro Takemoto</em>, AD: <em>Mitsuyoshi Yoneda</em>)</p></blockquote>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><em>KyoAni&#8217;s</em> episodes on these shows are usually among the best, right up there with <em>Mizushima&#8217;s</em>. In particular, check out episode 5 (&#8220;illusion V&#8221;) and episode 9 (&#8220;illusion IX&#8221;) of Haré+Guu Deluxe. There are few animators on each episode but it still moves a lot, just like you are used to from <em>KyoAni</em>. These collaborations with <em>Shin-Ei Doga</em> and <em>Mizushima</em> certainly played an important role in shaping their own style into what it is today, i.e. making the characters move a lot and putting emphasis on the animated acting. Many of the typical compositions you can find in Haré+Guu (and in other <em>Tsutomu Mizushima</em> and <em>Shin-Ei Doga</em> works as well) have become an integral part of <em>KyoAni&#8217;s</em> very own approach to staging. Some examples of where you can notice the influence can be seen below (it&#8217;s not about the content itself, but about the technique):</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/09/kyoani_hare_guu1.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/09/kyoani_hare_guu1.jpg?w=500&#038;h=1121" alt="" title="KyoAni_Hare_Guu" width="500" height="1121" class="alignnone size-full wp-image-2010" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>And by the way, there has been speculation that the idea of doing an ending dance for Haruhi (Hare Hare Yukai) goes back to the ending of Haré+Guu Deluxe. <em>Tsutomu Mizushima</em> seems to like endings with silly dancing, he did a similar ending for Kemeko Deluxe as well after all.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/09/harc3a9guu_dx_ed.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/09/harc3a9guu_dx_ed.jpg?w=500&#038;h=125" alt="" title="Haré+Guu_DX_ED" width="500" height="125" class="alignnone size-full wp-image-2013" /></a></p>
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			<media:title type="html">raito-kun</media:title>
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			<media:title type="html">Samurai Girl Real Bout High School</media:title>
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		<item>
		<title>Sasuga no Sarutobi, Yoshiji Kigami and Hiroshi Fukutomi</title>
		<link>http://aninomiyako.wordpress.com/2012/04/29/sasuga-no-sarutobi-yoshiji-kigami-and-hiroshi-fukutom/</link>
		<comments>http://aninomiyako.wordpress.com/2012/04/29/sasuga-no-sarutobi-yoshiji-kigami-and-hiroshi-fukutom/#comments</comments>
		<pubDate>Sun, 29 Apr 2012 16:36:35 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animator]]></category>
		<category><![CDATA[Director]]></category>
		<category><![CDATA[Kyoto Animation]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1927</guid>
		<description><![CDATA[&#160; I&#8217;ve been watching &#8216;Sasuga no Sarutobi&#8217; (also called &#8216;The Academy of Ninjas&#8217;) up to episode 20 over the last few weeks, an 80s ninja/martial arts comedy that feels a lot like Ranma 1/2 if you ask me. It&#8217;s been quite a fun show so far (despite somewhat clichéd story and characters), which stems from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1927&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2012/04/sasuga-no-sarutobi.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/04/sasuga-no-sarutobi.jpg?w=500&#038;h=562" alt="" title="Sasuga no Sarutobi" width="500" height="562" class="alignnone size-full wp-image-1940" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>I&#8217;ve been watching &#8216;Sasuga no Sarutobi&#8217; (also called &#8216;The Academy of Ninjas&#8217;) up to episode 20 over the last few weeks, an 80s ninja/martial arts comedy that feels a lot like Ranma 1/2 if you ask me. It&#8217;s been quite a fun show so far (despite somewhat clichéd story and characters), which stems from the fact that the show really delivers on the animation side of things. It&#8217;s not a coincidence that this anime is frequently treated as a classic example of an 80s TV &#8216;sakuga anime&#8217; after all. Besides the fact that they used an <a href="http://www.style.fm/as/05_column/shudo62.shtml">extraordinary number</a> of drawings for each episode (6000-8000 animation frames per episode, so more than twice of a typical TV anime at the time), it&#8217;s particularly the animators and directors who used that luxury to do all kinds of interesting things. Studios like <em>Kaname Production</em> (best known for producing &#8216;Birth&#8217;), <em>Anime R</em> and <em>Animaruya</em> worked on the series as subcontractors, and those studios were usually the ones which did the most interesting episodes from an animation perspective. As for individual animators, the two people who renownedly stood out here were <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=3682">Masayuki</a></em> and <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=13294">Yoshiji Kigami</a></em>. In <em>Kigami&#8217;s</em> case, his animation on &#8216;Sasuga no Sarutobi&#8217; is probably the work he&#8217;s best known for in the anime industry even to this day. When <em>Kigami</em> is mentioned by people within the industry, it&#8217;s usually in relation to &#8216;Sasuga no Sarutobi&#8217;, like in this <a href="http://www.style.fm/as/04_watch/watch02_2.shtml"><em>Toshiyuki Inoue</em> x <em>Hiroyuki Imaishi</em> x <em>Yuichiro Oguro</em> discussion</a>. And <a href="https://twitter.com/#!/LawofGreen/status/27518173069"><em>Hiroyuki Kitakubo</em></a> seems to associate <em>Kigami</em> primarily with &#8216;Sasuga no Sarutobi&#8217;, too.<br />
<span id="more-1927"></span>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<blockquote><p><strong>Animaruya Episodes:</strong><br />
<strong>Episode 2</strong><br />
Script: <em>Takeshi Shudo</em><br />
Storyboard: <em>Hiroyoshi Mitsunobu</em><br />
Episode Director: <em>Yuzo Yamada</em><br />
Animation Director: <em>Hiroshi Kanazawa</em><br />
Key Animation: <em>Animaruya</em></p>
<p><strong>Episode 8</strong><br />
Script: <em>Tokio Tsuchiya</em><br />
Storyboard: <em>Hiroyoshi Mitsunobu</em><br />
Episode Director: <em>Yuzo Yamada</em><br />
Animation Director: <em>Hiroshi Kanazawa</em><br />
Key Animation: <em>Animaruya</em></p>
<p><strong>Episode 15</strong><br />
Script: <em>Shigeru Yanagawa</em><br />
Storyboard: <em>Hiroshi Fukutomi</em><br />
Episode Director: <em>Yuzo Yamada</em><br />
Animation Director: <em>Hiroshi Kanazawa</em><br />
Key Animation: <em>Animaruya</em></p>
<p><strong>Episode 16</strong><br />
Script: <em>Shigeru Yanagawa</em><br />
Storyboard: <em>Hiroshi Fukutomi</em><br />
Episode Director: <em>Yuzo Yamada</em><br />
Animation Director: <em>Hiroshi Kanazawa</em><br />
Key Animation: <em>Moriyasu Taniguchi</em>, <em>Kazuaki Mouri</em>, <em>Animaruya</em></p>
<p><strong>Episode 21</strong><br />
Script: <em>Keiko Maruo</em><br />
Storyboard: <em>Hiroshi Fukutomi</em><br />
Episode Director: <em>Yuzo Yamada</em><br />
Animation Director: <em>Hiroshi Kanazawa</em><br />
Key Animation: <em>Animaruya</em></p>
<p><strong>Episode 28</strong><br />
Script: <em>Shigeru Yanagawa</em><br />
Storyboard: <em>Hiroshi Fukutomi</em><br />
Episode Director: <em>Yuzo Yamada</em><br />
Animation Director: <em>Shin&#8217;ichi Suzuki</em><br />
Key Animation: <em>Animaruya</em>
</p></blockquote>
<p><a href="http://aninomiyako.files.wordpress.com/2012/04/sasuga-no-sarutobi-15-fukutomi-storyboard.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/04/sasuga-no-sarutobi-15-fukutomi-storyboard.jpg?w=200&#038;h=300" alt="" title="Sasuga no Sarutobi #15 - Fukutomi storyboard" width="200" height="300" class="alignright size-medium wp-image-1970" /></a>Still being a member of <em>Animaruya</em> (a studio founded by 7 <em>Shin-Ei Doga</em> people such as <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=2181">Hiroshi Fukutomi</a></em> and <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=222">Toshiyuki Honda</a></em>) at the time, <em>Kigami</em> was involved in the episodes outsourced to said studio. That is, episode 2, 8, 15, 16, 21 and 28. While the animation in episode 2 and 8 is very nice, I think the best ones to check out <em>Kigami&#8217;s</em> work on this series are 15 and 16 (haven&#8217;t watched 21 and 28 yet, though). Episode 15 and 16 were storyboarded by <em>Hiroshi Fukutomi</em>, and boy, the directing is really fun and playful here. I especially liked the scene on the veranda at the beginning of episode 15 where <em>Fukutomi&#8217;s</em> storyboarding and <em>Kigami&#8217;s</em> rich animation complement each other amazingly well. <em>Fukutomi&#8217;s</em> storyboarding includes a lot of rather difficult shots, so he certainly depended on skillful animators like <em>Kigami</em> who could animate such challenging cuts. One characteristic trait of <em>Fukutomi&#8217;s</em> directing is moving the camera a lot, and he particularly likes camera rotations. <a href="http://homepage.mac.com/wayang_gamelan/interview/fukutomihonda/">In this interview</a> <em>Fukutomi</em> said that this tendency possibly came from the influence of live-action movie director <a href="http://en.wikipedia.org/wiki/Daisuke_It%C5%8D_%28film_director%29"><em>Daisuke Ito</em></a>, who is known for a very mobile camera style. Here are two openings directed by <em>Fukutomi</em> which demonstrate his approach pretty well:</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div class="embed-dailymotion"><iframe src="http://www.dailymotion.com/embed/video/xjvf77" width="500" height="375" frameborder="0"></iframe></div>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='500' height='312' src='http://www.youtube.com/embed/p-7AKP7o71M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>The first one, the &#8216;Kaibutsu-kun&#8217; opening, has the kind of storyboard that might be fun to draw for a director, but which is certainly something like hell for animators. The second one, the &#8216;Highschool! Kimengumi&#8217; opening, is more reserved regarding background animation and camera moves, but I think it&#8217;s pretty well done. There&#8217;s no credit for opening animation so it&#8217;s not clear who animated it, but it&#8217;s been rumored that <em>Yoshiji Kigami</em> might have done the key animation. <em>Kigami</em> also worked on the show itself (he storyboarded episode 20), which was at the very beginning of his career as director. Interestingly, <em>Yamakan</em> <a href="https://twitter.com/#!/yamacane_0901/status/187926133814202369">recently mentioned</a> that &#8216;Highschool! Kimengumi&#8217; was his mentor&#8217;s (i.e. <em>Kigami&#8217;s</em>) directorial (or rather storyboarding) debut work, but I think (if the information on Sakuga@wiki isn&#8217;t wrong) <em>Kigami</em> had already done the storyboard of Galactic Patrol Lensman #5 some time before that. Either way, <em>Kigami</em> was very close to <em>Fukutomi</em> during his time at <em>Animaruya</em>. The peak was certainly the OVA &#8216;<a href="http://www.jhv.jp/title/Video/anime/KL-2088.html">Shin Dosei Jidai: Hawaiian Breeze</a>&#8216; where <em>Fukutomi</em> directed and <em>Kigami</em> was the animation director (there&#8217;s no character designer credited, so I guess <em>Kigami</em> did the designs, too). Unfortunately, I&#8217;ve never had the chance to watch it since the OVA is pretty rare.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>His period at <em>Animaruya</em> and working under <em>Fukutomi</em> certainly shaped <em>Kigami&#8217;s</em> own style a lot, and consequently it&#8217;s also visible in <em>KyoAni&#8217;s</em> work up to today. It&#8217;s especially apparent in the episodes directed by <em>Kigami</em> himself, of course. And I think it&#8217;s no coincidence that <em>Kigami</em> handled Nichijou #6, which includes the chapter where the principal is wrestling with a deer. In the past, <em>Animaruya</em> was a studio of pro wrestling fans and they even had a training area within the studio with all kinds of body-building equipment back in the day. So I can imagine that <em>Kigami</em> specifically wanted to direct this episode. And in Nichijou #6, you can also find this shot:</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/04/nichijou-6.gif"><img src="http://aninomiyako.files.wordpress.com/2012/04/nichijou-6.gif?w=500" alt="" title="Nichijou #6"   class="aligncenter size-full wp-image-1956" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>If you&#8217;re familiar with most of <em>KyoAni&#8217;s</em> works, you might notice that they like to use camera rotations or at least more demanding camera work now and then, which I think could be a remnant of <em>Kigami&#8217;s</em> long interaction with <em>Hiroshi Fukutomi</em> in the past. I mean, <em>Kigami</em> was the one who animated a lot of <em>Fukutomi&#8217;s</em> challenging camera work, so it certainly left a mark on him. Some examples from <em>KyoAni&#8217;s</em> anime:</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/04/k-on.gif"><img src="http://aninomiyako.files.wordpress.com/2012/04/k-on.gif?w=500" alt="" title="K-ON!!"   class="aligncenter size-full wp-image-1960" /></a><br />
<a href="http://aninomiyako.files.wordpress.com/2012/04/fmp-fumoffu.gif"><img src="http://aninomiyako.files.wordpress.com/2012/04/fmp-fumoffu.gif?w=500" alt="" title="FMP Fumoffu"   class="aligncenter size-full wp-image-1961" /></a><br />
<a href="http://aninomiyako.files.wordpress.com/2012/04/dancing-blade.gif"><img src="http://aninomiyako.files.wordpress.com/2012/04/dancing-blade.gif?w=500" alt="" title="Dancing Blade"   class="aligncenter size-full wp-image-1963" /></a><br />
<a href="http://aninomiyako.files.wordpress.com/2012/04/nichijou.gif"><img src="http://aninomiyako.files.wordpress.com/2012/04/nichijou.gif?w=500" alt="" title="Nichijou"   class="aligncenter size-full wp-image-1962" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>Other examples can be found in Kanon 2006 #19 or in the Jikkyō Powerful Pro Yakyū game openings.</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">raito-kun</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/sasuga-no-sarutobi.jpg" medium="image">
			<media:title type="html">Sasuga no Sarutobi</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/sasuga-no-sarutobi-15-fukutomi-storyboard.jpg?w=200" medium="image">
			<media:title type="html">Sasuga no Sarutobi #15 - Fukutomi storyboard</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/nichijou-6.gif" medium="image">
			<media:title type="html">Nichijou #6</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/k-on.gif" medium="image">
			<media:title type="html">K-ON!!</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/fmp-fumoffu.gif" medium="image">
			<media:title type="html">FMP Fumoffu</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/dancing-blade.gif" medium="image">
			<media:title type="html">Dancing Blade</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/nichijou.gif" medium="image">
			<media:title type="html">Nichijou</media:title>
		</media:content>
	</item>
		<item>
		<title>Just a few observations</title>
		<link>http://aninomiyako.wordpress.com/2012/04/06/just-a-few-observations/</link>
		<comments>http://aninomiyako.wordpress.com/2012/04/06/just-a-few-observations/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 16:37:10 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Director]]></category>
		<category><![CDATA[Spring Season]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1894</guid>
		<description><![CDATA[Lupin III &#8211; The Woman Called Fujiko Mine #1 staff: Script: Mari Okada Storyboard: Sayo Yamamoto Episode Director: Toru Takahashi Animation Director: Takeshi Koike Occult Academy #11 &#8211; Lupin III: The Woman Called Fujiko Mine #1 &#160; Lupin III: Fujiko #1 &#8211; Occult Academy #11 &#8211; High School of the Dead #6 &#160; &#160; Lupin [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1894&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<blockquote><p><strong>Lupin III &#8211; The Woman Called Fujiko Mine #1 staff:</strong><br />
Script: <em>Mari Okada</em><br />
Storyboard: <span style="color:#ff0000;"><em><strong>Sayo Yamamoto</strong></em></span><br />
Episode Director: <em>Toru Takahashi</em><br />
Animation Director: <em>Takeshi Koike</em></p></blockquote>
<p><strong>Occult Academy #11 &#8211; Lupin III: The Woman Called Fujiko Mine #1</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/04/yamamoto_storyboarding-1.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/04/yamamoto_storyboarding-1.jpg?w=500&#038;h=280" alt="" title="Yamamoto Storyboarding #1" width="500" height="280" class="alignnone size-full wp-image-1895" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>Lupin III: Fujiko #1 &#8211; Occult Academy #11 &#8211; High School of the Dead #6</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/04/yamamoto_storyboarding-2.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/04/yamamoto_storyboarding-2.jpg?w=500&#038;h=840" alt="" title="Yamamoto Storyboarding #2" width="500" height="840" class="alignnone size-full wp-image-1896" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<blockquote><p><strong>Lupin III &#8211; The Woman Called Fujiko Mine #1 staff:</strong><br />
Script: <em>Mari Okada</em><br />
Storyboard: <em>Sayo Yamamoto</em><br />
Episode Director: <span style="color:#ff0000;"><em><strong>Toru Takahashi</strong></em></span> (Utena Ass. Director =&gt; <a href="http://aninomiyako.wordpress.com/2011/11/13/ikuhara-school-directors-utenas-legacy/#Toru%20Takahashi">Details</a>)<br />
Animation Director: <em>Takeshi Koike</em></p></blockquote>
<p><strong>Lupin III: Fujiko &#8211; Utena &#8211; Penguindrum</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/04/elevator.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/04/elevator.jpg?w=500&#038;h=881" alt="" title="Elevator" width="500" height="881" class="alignnone size-full wp-image-1897" /></a></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">raito-kun</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/yamamoto_storyboarding-1.jpg" medium="image">
			<media:title type="html">Yamamoto Storyboarding #1</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/yamamoto_storyboarding-2.jpg" medium="image">
			<media:title type="html">Yamamoto Storyboarding #2</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/04/elevator.jpg" medium="image">
			<media:title type="html">Elevator</media:title>
		</media:content>
	</item>
		<item>
		<title>Some thoughts on Tatsuyuki Nagai</title>
		<link>http://aninomiyako.wordpress.com/2012/02/25/some-thoughts-on-tatsuyuki-nagai/</link>
		<comments>http://aninomiyako.wordpress.com/2012/02/25/some-thoughts-on-tatsuyuki-nagai/#comments</comments>
		<pubDate>Sat, 25 Feb 2012 16:37:31 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Director]]></category>
		<category><![CDATA[Tatsuyuki Nagai]]></category>
		<category><![CDATA[Winter Season]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1837</guid>
		<description><![CDATA[&#160; After watching 7 episodes of &#8216;Ano Natsu de Matteru&#8217; I&#8217;m bound to say that this is a damn fine show considering its genre and the studio. I can&#8217;t say that I&#8217;m an avid fan of romantic comedies or that I like J.C. STAFF&#8216;s usual output. Actually, the last J.C. STAFF series I&#8217;ve watched in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1837&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2012/02/ano-natsu-de-matteru.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/ano-natsu-de-matteru.jpg?w=500&#038;h=307" alt="" title="Ano Natsu de Matteru" width="500" height="307" class="alignnone size-full wp-image-1841" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>After watching 7 episodes of &#8216;Ano Natsu de Matteru&#8217; I&#8217;m bound to say that this is a damn fine show considering its genre and the studio. I can&#8217;t say that I&#8217;m an avid fan of romantic comedies or that I like <em>J.C. STAFF</em>&#8216;s usual output. Actually, the last <em>J.C. STAFF</em> series I&#8217;ve watched in its fullness was &#8216;Toaru Kagaku no Railgun&#8217;, which happens to be one of the previous works of <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=19866">Tatsuyuki Nagai</a></em>, the director of &#8216;Ano Natsu&#8217;. He is one of the few directors who do decent work at <em>J.C. STAFF</em> these days. <em>J.C. STAFF</em>&#8216;s glorious days where <em>Kunihiko Ikuhara</em>, <em>Fumihiko Takayama</em> and <em>Akiyuki Shinbo</em> were active there are long gone, nowadays it&#8217;s just the embodiment of the copy-and-paste approach and stagnation in the industry. While &#8216;Ano Natsu&#8217; doesn&#8217;t deviate from the usual <em>J.C. STAFF</em> formula, it&#8217;s a surprisingly well-executed and fun show for the most part. Director <em>Tatsuyuki Nagai</em> and character designer <em>Masayoshi Tanaka</em> have already proved several times that they are a good team that knows how to make enjoyable anime, and &#8216;Ano Natsu&#8217; is no exception. Once again <em>Masayoshi Tanaka</em>&#8216;s excellent animation backs up <em>Nagai</em>&#8216;s skillful directing, and fortunately their work isn&#8217;t dragged down by <em>Mari Okada</em>&#8216;s writing this time.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/02/ano-hana-storyboard-1.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/ano-hana-storyboard-1.jpg?w=168&#038;h=300" alt="" title="Ano Hana Storyboard #1" width="168" height="300" class="alignright size-medium wp-image-1850" /></a>What I particularly enjoy about <em>Nagai</em>&#8216;s directing is his clever visual language. He&#8217;s good at getting something across to the viewers with inconspicuous means and at telling the story on a visual level. Sometimes he conveys a lot with just one cut/image or the way he connects different cuts. He pays a lot of attention to the character acting as well by laying the foundation for the characters&#8217; liveliness and the amusing character interplay in his detailed storyboards. One thing I&#8217;ve repeatedly found quite conspicuous is <em>Nagai</em> sharing some characteristics regarding his visual language with <em>Mamoru Hosoda</em> or the &#8216;<a href="http://aninomiyako.wordpress.com/2011/11/13/ikuhara-school-directors-utenas-legacy/">Ikuhara school</a>&#8216; as a whole. I think there has definitely been influence on <em>Nagai</em> coming from this direction, with some of his work featuring (visual) traits I usually associate with the &#8216;Ikuhara school&#8217;. By way of illustration, some examples:<br />
<span id="more-1837"></span>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Scene composition/Windows</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/windows.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/windows.jpg?w=500&#038;h=561" alt="" title="Windows" width="500" height="561" class="alignnone size-full wp-image-1842" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Scene composition/Sky</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/sky.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/sky.jpg?w=500&#038;h=560" alt="" title="Sky" width="500" height="560" class="alignnone size-full wp-image-1843" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Window Frame Shadow</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/window_frame_shadow.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/window_frame_shadow.jpg?w=500&#038;h=375" alt="" title="Window Frame Shadow" width="500" height="375" class="alignnone size-full wp-image-1849" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Shading</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/shading.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/shading.jpg?w=500&#038;h=564" alt="" title="Shading" width="500" height="564" class="alignnone size-full wp-image-1852" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ White background/colored outlines</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/white.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/white.jpg?w=500&#038;h=836" alt="" title="Aesthetics" width="500" height="836" class="alignnone size-full wp-image-1854" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Hands</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/hands.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/hands.jpg?w=500&#038;h=560" alt="" title="Hands" width="500" height="560" class="alignnone size-full wp-image-1857" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Vapor Trails</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/vapor-trails2.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/vapor-trails2.jpg?w=500&#038;h=945" alt="" title="Vapor Trails" width="500" height="945" class="alignright size-full wp-image-1868" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>♦ Bonus</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/extra.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/extra.jpg?w=500&#038;h=614" alt="" title="Bonus" width="500" height="614" class="alignnone size-full wp-image-1860" /></a></p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">raito-kun</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/ano-natsu-de-matteru.jpg" medium="image">
			<media:title type="html">Ano Natsu de Matteru</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/ano-hana-storyboard-1.jpg?w=168" medium="image">
			<media:title type="html">Ano Hana Storyboard #1</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/windows.jpg" medium="image">
			<media:title type="html">Windows</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/sky.jpg" medium="image">
			<media:title type="html">Sky</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/window_frame_shadow.jpg" medium="image">
			<media:title type="html">Window Frame Shadow</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/shading.jpg" medium="image">
			<media:title type="html">Shading</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/white.jpg" medium="image">
			<media:title type="html">Aesthetics</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/hands.jpg" medium="image">
			<media:title type="html">Hands</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/vapor-trails2.jpg" medium="image">
			<media:title type="html">Vapor Trails</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/extra.jpg" medium="image">
			<media:title type="html">Bonus</media:title>
		</media:content>
	</item>
		<item>
		<title>On the current state of Studio Ordet</title>
		<link>http://aninomiyako.wordpress.com/2012/02/21/on-the-current-state-of-studio-ordet/</link>
		<comments>http://aninomiyako.wordpress.com/2012/02/21/on-the-current-state-of-studio-ordet/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 18:17:58 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Ordet]]></category>
		<category><![CDATA[Winter Season]]></category>
		<category><![CDATA[Yutaka Yamamoto]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1772</guid>
		<description><![CDATA[&#160; I guess it&#8217;s time for a new post on Studio Ordet since their first TV anime &#8216;Black Rock Shooter&#8217; is currently airing. Let me say right from the start that I think the TV version of BRS is worse than the OVA in almost every respect, which has mostly to do with some unfortunate [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1772&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2012/02/black-rock-shooter.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/black-rock-shooter.jpg?w=500&#038;h=334" alt="" title="Black Rock Shooter TV" width="500" height="334" class="alignnone size-full wp-image-1795" /></a></p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>I guess it&#8217;s time for a new post on Studio <em>Ordet</em> since their first TV anime &#8216;Black Rock Shooter&#8217; is currently airing. Let me say right from the start that I think the TV version of BRS is worse than the OVA in almost every respect, which has mostly to do with some unfortunate changes regarding the main staff. However, since <a href="http://aninomiyako.wordpress.com/2009/10/04/black%E2%98%85rock-shooter-studio-ordet/">my last write-up on Studio <em>Ordet</em></a> in 2009, there have been some serious changes within the studio, and unfortunately for the worse. I liked Studio <em>Ordet</em> in its early days for bringing <em>KyoAni</em>&#8216;s vivid animation to non-<em>KyoAni</em> shows and for <em>Yutaka Yamamoto</em>&#8216;s fun directing, too. Just have a look at early Studio <em>Ordet</em> episodes such as Kemeko Deluxe! #2 or Sketchbook ~full color’S~ #11 which you could essentially call subcontract work by <em>Kyoto Animation</em> due ot the high ratio of Ex-<em>KyoAni</em> staff involved. Back then, Studio <em>Ordet</em>&#8216;s usual line-up of animators was fantastic with <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=27995">Shinobu Yoshioka</a></em>, <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=37455">Satoshi Kadowaki</a></em>, <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=55461">Yuusuke Matsuo</a></em> and <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=69857">Gorou Sessha</a></em> (among some other former <em>KyoAni</em> animators credited with pseudonyms) collaborating.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/02/sketchbook-full-colors-11.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/sketchbook-full-colors-11.jpg?w=132&#038;h=300" alt="" title="Sketchbook ~full color&#039;S~ #11" width="132" height="300" class="alignright size-medium wp-image-1809" /></a>It&#8217;s difficult to figure out who is behind each and every pseudonym used in early <em>Ordet</em> work, but due to the fact that most <em>Ordet</em>-associated people were also close to <em>Yamakan</em> in their <em>KyoAni</em> period, it&#8217;s not an impossible undertaking. It isn&#8217;t too hard to keep track of the people who leave <em>KyoAni</em> either, or at least of those who did some kind of meaningful work at <em>KyoAni</em> (key animators, background artists, production runners, etc.). For instance, I&#8217;m pretty sure that the character designer of &#8216;Kannagi&#8217; &#8211; credited with the pseudonym <em>Mima Kakeru</em> &#8211; is <em>Satoshi Kadowaki</em>. <em>Yamakan</em> once said that &#8216;<em>Mima Kakeru</em>&#8216; was a joint-pen name for several spirited artists, so it probably depends on the work. In the case of &#8216;Kannagi&#8217;, I&#8217;m sure that <em>Satoshi Kadowaki</em> is at least one of the persons behind the pseudonym. And that not only due to the nature of the designs, but for the simple reason that one of <em>Kadowaki</em>&#8216;s art books was even promoted with &#8216;by the character designer of Kannagi&#8217;, so this one is actually a no-brainer. As far as the animation director of Sketchbook #11 is concerned (similarly credited with <em>Mima Kakeru</em>), I&#8217;m pretty sure that this one stands for <em>Kadowaki</em>, too. The way the faces are drawn in that episode (with a slightly three-dimensional feel to it) leaves little doubt for me.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2012/02/air-5.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/air-5.jpg?w=106&#038;h=300" alt="" title="AIR #5" width="106" height="300" class="alignleft size-medium wp-image-1798" /></a>The other interesting person who uses an obvious pen name and who frequently participated in <em>Ordet</em>&#8216;s early work is <em>Gorou Sessha</em>. In the past few years he has gotten quite some attention for his nice work on Naruto. I&#8217;ve always suspected that <em>Seiji Watanabe</em> might be behind this pen name, who kind of disappeared after leaving <em>KyoAni</em>. He was credited on Kannagi and even on <em>Yutaka Yamamoto</em>&#8216;s live action movie, though. Interesting enough, according to an event report from <em>Yamakan</em>&#8216;s lecture at Kyoto University festival last November, <em>Yamakan</em> apparently mentioned that <em>Gorou Sessha</em> was his junior back in his <em>Kyoto Animation</em> period. In the case of <em>Seiji Watanabe</em>, this would make perfect sense since <em>Watanabe</em> often worked on <em>Yamakan</em>&#8216;s episodes and even helped out as assistant director on episodes like Haruhi #00 and #12. For me, <em>Seiji Watanabe</em> was always one of the most recognizable <em>KyoAni</em> animators due to his vaguely <em>Kanada</em>-like style (extreme poses and exaggerated movement). The best example for this is the &#8216;anime within anime&#8217; that he animated for AIR #5. He drew 130 sheets of key animation and no inbetweens were used as <a href="http://www.tbs.co.jp/anime/air/special/specialstcom.html">he mentioned in a comment</a>. And it&#8217;s rumored that he not only helped <em>Yamakan</em> processing the concert scene in Haruhi #12, but also animated the most difficult cuts on his own.</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>Anyway, before I stray too far from the topic indicated by the heading of this post, let&#8217;s return to the current state of Studio <em>Ordet</em>. As I said above, <em>Ordet</em> has very much changed during the past two years. It has never been an ordinary anime studio in the first place (at least until now), but more of a free union of artists. <em>Yamakan</em> said so himself in the recent discussion with SANZIGENs <em>Hiroaki Matsuura</em> and <em>Trigger</em>&#8216;s <em>Masahiko Otsuka</em> featured in <em>Newtype</em> 03/2012 (supposing that the transcripts on 2ch are correct). According to what <em>Yamakan</em> said, <em>Ordet</em> is now in middle of the transformation from a free artist group to a full-fledged anime studio. Unfortunately, this goes hand in hand with some serious changes within the studio. Meanwhile, most of the people who made <em>Ordet</em>&#8216;s early work shine have left the studio. <em>Satoshi Kadowaki</em> seems to have moved on to <em>Production I.G.</em> with working on Guilty Crown and the Sengoku Basara Movie. The likes of <em>Gorou Sessha</em> and <em>Yuusuke Matsuo</em> have always had quite a loose connection to <em>Ordet</em> to begin with. Even BRS director <em>Shinobu Yoshioka</em> is apparently not a <em>Ordet</em> member (anymore?), or at least he distanced himself from <em>Ordet</em> when somebody asked him on Twitter last year whether <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=38647">Touko Takao</a></em> was a member of Studio <em>Ordet</em>. From the early <em>Ordet</em> regulars, only <em>Emi Kesamaru</em>, <em>Ryouichi Nakano</em> and former <em>KyoAni</em> production runner <em>Ryouko Tomii</em> seem to remain for now. To compensate for the persons leaving and probably to set a foundation for further growth as well, <em>Ordet</em> has hired some freelancers in the recent past. Judging by recent <em>Ordet</em> work ([C] #6, Idolmaster #11 and Working!! #7), current regulars are as follows:</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>♦ Yosuke Yamamoto [山本陽介] &#8211; Production Runner<br />
♦ Kazuya Sako [佐古一哉] &#8211; Key Animator<br />
♦ Ryouichi Nakano [中野良一] &#8211; Key Animator<br />
♦ Maimu Matsushima [松嶌舞夢] &#8211; Key Animator, Inbetweener<br />
♦ Sachika Choumei [長命幸佳] &#8211; Inbetweener, Inbetween Check<br />
♦ Mamiko Sekiya [関谷麻美子] &#8211; Inbetweener, Inbetween Check<br />
♦ Ritsuko Shiina [椎名律子] &#8211; Inbetweener<br />
♦ Arina Inaba [稲葉麻莉奈] &#8211; Inbetweener<br />
♦ Masayo Tamaki [玉置雅代] &#8211; Inbetweener</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>Their current core staff is nothing to speak of if you ask me. And I&#8217;m still wondering why <em>Ordet</em> is credited for Black Rock Shooter&#8217;s &#8216;(2D) animation production&#8217; instead of <em>Trigger</em>. If you have a look at the credits of BRS TV, you might notice that <em>Trigger</em> was credited in the first three episodes with &#8216;production cooperation&#8217; and that many key animators are (former) <em>Gainax</em> regulars (so probably now with <em>Trigger</em>). The other studio credited for cooperation is &#8216;<em>Raiden Film</em>&#8216;, which apparently was also brought up in afore-mentioned <em>Newtype</em> feature as a new studio joining &#8216;<em>Ultra Super Pictures</em>&#8216;. <em>Ryouichi Nakano</em> and <em>Kazuya Sako</em> are the only key animators in the first three episodes that I would associate with <em>Ordet</em>. So why didn&#8217;t they credit &#8216;<em>Ultra Super Pictures</em>&#8216; to begin with? Sure, not all &#8216;members&#8217; of <em>USP</em> are involved in BRS, but still&#8230;</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p><strong>Post-&#8217;Fractale&#8217; Ordet work:</strong><br />
♦ [C] – The Money and Soul of Possibility [TV]: <em>Production Cooperation #6</em><br />
♦ Doraemon (2011) [TV]: <em>Inbetween Animation #429</em><br />
♦ Dantalian no Shoka [TV]: <em>Inbetween Animation #9 #10 #11</em><br />
♦ THE IDOLM@STER [TV]: <em>Production Cooperation #11</em><br />
♦ Working!! [TV]: <em>Production Cooperation #7</em><br />
♦ Black Rock Shooter [TV]: <em><strong>Animation Production</strong></em></p>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">raito-kun</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/black-rock-shooter.jpg" medium="image">
			<media:title type="html">Black Rock Shooter TV</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2012/02/sketchbook-full-colors-11.jpg?w=132" medium="image">
			<media:title type="html">Sketchbook ~full color&#039;S~ #11</media:title>
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			<media:title type="html">AIR #5</media:title>
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		<title>Kyoto Animation&#8217;s subcontract work &#8211; Part 1</title>
		<link>http://aninomiyako.wordpress.com/2012/02/05/kyoto-animations-subcontract-work-part-1/</link>
		<comments>http://aninomiyako.wordpress.com/2012/02/05/kyoto-animations-subcontract-work-part-1/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 19:12:12 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Akiyuki Shinbou]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Kyoto Animation]]></category>

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		<description><![CDATA[Before Kyoto Animation started producing their own anime (with Munto OVA in 2003) resp. started serving as a prime contractor, the studio had mainly been known for the high-quality subcontract work with major studios like Pierrot, Sunrise and Tatsunoko entrusting them with crucial episodes. It&#8217;s interesting that they often worked on early shows of directors [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1740&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Before <em>Kyoto Animation</em> started producing their own anime (with Munto OVA in 2003) resp. started serving as a prime contractor, the studio had mainly been known for the high-quality subcontract work with major studios like <em>Pierrot</em>, <em>Sunrise</em> and <em>Tatsunoko</em> entrusting them with crucial episodes. It&#8217;s interesting that they often worked on early shows of directors who are big shots today, such as <em>Seiji Mizushima</em> (UN-GO, Gundam 00), <em>Tsutomu Mizushima</em> (Blood-C, Ika-Musume), <em>Takahiro Omori</em> (Durarara!!, Baccano!), <em>Hiroshi Nishikori</em> (Index, Azumanga Daioh) and so on. I want to highlight some of the most interesting instances of <em>KyoAni</em>&#8216;s subcontract work here, starting with episode 3 of &#8216;The Soul Taker&#8217;:</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ The Soul Taker #3</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/the-soul-taker-3.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/the-soul-taker-3.jpg?w=500&#038;h=186" alt="" title="The Soul Taker 3" width="500" height="186" class="alignnone size-full wp-image-1752" /></a></p>
<blockquote><p>Storyboard/Episode Director: <em>Yasuhiro Takemoto</em><br />
Animation Director: <em>Mitsuyoshi Yoneda</em><br />
Mecha Animation Director: <em>Noriyuki Kitanohara</em><br />
Key Animation: <em>Noriyuki Kitanohara, Hiroyuki Takahashi, Tatsuo Kamiuto, Yoshiaki Urata, Masashi Tsuji, Tomoe Aratani, Mitsuyoshi Yoneda, Shouko Ikeda, Yasuhiro Takemoto, Mariko Ueno, Shinobu Yoshioka</em></p></blockquote>
<p>Two episodes of &#8216;The Soul Taker&#8217; were subcontracted to <em>Kyoto Animation</em> (#3 and #6), and &#8216;subcontracted&#8217; means in this case that <em>KyoAni</em> was in charge of storyboard, episode direction, key animation, inbetweens, finishing/coloring, backgrounds and photographing, i.e. they did almost everything. It&#8217;s <em>KyoAni</em>&#8216;s first and only collaboration with <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1610">Akiyuki Shinbo</a></em>, and as such it sure is different in style compared with their other work. I have the feeling that particularly the episode director, <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=9153">Yasuhiro Takemoto</a></em>, has been influenced by working on this <em>Shinbo</em> show. <em>Takemoto</em> usually stands out in <em>KyoAni</em> shows for his tricky directing as can be seen especially well in his AIR and Nichijou episodes. And <em>Takemoto</em> was also the one who storyboarded a certain scene with Kyon near the end of <em>KyoAni</em>&#8216;s &#8216;The Disappearance of Haruhi Suzumiya&#8217; movie that stood out for the unusual approach (at least for <em>KyoAni</em>).</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>I&#8217;m not sure to what extent <em>Takemoto</em>&#8216;s storyboard was corrected as this episode is marked by <em>Shinbo</em>&#8216;s characteristic directing, but there are certainly some scenes where <em>Takemoto</em>&#8216;s good sense for depth and layout organization shimmers through. In any case, the directing is quite impressive, particularly the daring <em>Kanada</em>-inspired colour coordination makes for a very unique look. <em>Shinbo</em>&#8216;s bold direction is certainly the main reason why &#8216;The Soul Taker&#8217; doesn&#8217;t feel dated at all for a show that originally aired more than 10 years ago.<br />
<em>KyoAni</em>&#8216;s involvement in episode 3 is especially apparent in the nice character animation, even though the storyboarding doesn&#8217;t leave that much room for extensive character acting. The key animation list of this episode includes many of <em>KyoAni</em>&#8216;s most important staff members at that time (and even today). Most of them went on to become directors or animation directors, with two of them (<em>Noriyuki Kitanohara</em> and <em>Hiroyuki Takahashi</em>) even playing a pivotal role in shaping the newcomers at the studio by serving as lecturers at <em>KyoAni</em>&#8216;s animation school. What&#8217;s interesting is how <em>KyoAni</em> handled the action scenes &#8211; they are known for their detailed depiction of everyday life and not for action stuff after all. While the action is definitely worth watching, I have to say that it&#8217;s rather thanks to the good directing than anything else (there are some nice bits of action animation, though). &#8216;The Soul Taker&#8217; #3 is also one of the few instances where <em>KyoAni</em> had to animate mechas, which were probably handled &#8211; for the most part &#8211; by <em>Noriyuki Kitanohara</em> (who was the mecha animation director). In this sense, it was somewhat a warm-up for Full Metal Panic.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Tenshi ni Narumon #20</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2012/02/tenshi_ni_narumon_20.jpg"><img src="http://aninomiyako.files.wordpress.com/2012/02/tenshi_ni_narumon_20.jpg?w=500&#038;h=222" alt="" title="Tenshi ni Narumon 20" width="500" height="222" class="alignnone size-full wp-image-1753" /></a></p>
<blockquote><p>
Storyboard: <em>Katsuyo Hashimoto</em> (<em>Mamoru Hosoda</em>)<br />
Episode Director: <em>Yoshiko Shima</em><br />
Assistant Ep. Director: <em>Yutaka Yamamoto</em><br />
Animation Director: <em>Kazumi Ikeda</em><br />
Key Animation: <em>Tatsuo Kamiuto, Noriyuki Kitanohara, Masaharu Sasai, Hiroyuki Takahashi, Yasuhiro Takemoto, Shouko Ikeda, Mariko Ueno, Masatsugu Morimoto, Yoshiaki Urata, Masaya Makita, Shinobu Yoshioka, Tomoka Morisuna, Tomoe Aratani</em></p></blockquote>
<p>This one is quite an interesting combination with <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4068"><em>Mamoru Hosoda</em></a> storyboarding and <em>Kyoto Animation</em> in charge of processing/animating. &#8216;Tenshi ni Narumon&#8217; (1999) was kind of a reunion of &#8216;Utena&#8217; staff, so it&#8217;s not surprising that <em>Mamoru Hosoda</em> is involved in this <em>Studio Pierrot</em> show. <em>Yoshiko Shima</em> &#8211; who had directed many of <em>KyoAni</em>&#8216;s subcontract episodes during this period but resigned later &#8211; was the episode director, and she was assisted by no one less than <em>Yutaka Yamamoto</em> aka <em>Yamakan</em>. Besides <em>Yoshiji Kigami</em>, <em>Shima</em> was probably the biggest influence on <em>Yamakan</em> early on in his career. Heck, she definitely had also quite a lot of influence on the other directors at <em>KyoAni</em>, seeing how some typical stylistic traits of <em>KyoAni</em> emerged around this time in her episodes (e.g. &#8216;Fancy Lala&#8217; #23 B Part: the way conversations are staged, close-ups of mouthes and legs and so on).</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p>There&#8217;s a strong Utena feel to <em>Hosoda</em>&#8216;s storyboarding in this episode due to the frequent use of same-perspective shots and characteristic horizontal compositions. The layouts are reused to a degree that is almost bothersome, though. <em>Hosoda</em> usually uses same-perspective shots very effectively as can be seen in &#8216;The Girl Who Leapt Through Time&#8217; where he fused the narrative structure with the visuals really well by using that technique to establish a connection between key scenes. There&#8217;s also a sequence in &#8216;Tenshi ni Narumon&#8217; #20 that could be straight out of an episode directed/storyboarded by <em>Shigeyasu Yamauchi</em>. As for the animation, it&#8217;s nothing out of the ordinary, but quite okay for that time. About half of the key animators credited have already left <em>KyoAni</em>, such as &#8216;Black Rock Shooter&#8217; director <em>Shinobu Yoshioka</em> or <em>Tomoe Aratani</em>. That said, <em>KyoAni</em>&#8216;s style sure had been different back then before the change to the soft movement of today that came with the rise of <em>Yukiko Horiguchi</em>.</p>
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		<slash:comments>9</slash:comments>
	
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			<media:title type="html">raito-kun</media:title>
		</media:content>

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			<media:title type="html">The Soul Taker 3</media:title>
		</media:content>

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			<media:title type="html">Tenshi ni Narumon 20</media:title>
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		<title>Ikuhara School Directors &amp; Utena&#8217;s Legacy</title>
		<link>http://aninomiyako.wordpress.com/2011/11/13/ikuhara-school-directors-utenas-legacy/</link>
		<comments>http://aninomiyako.wordpress.com/2011/11/13/ikuhara-school-directors-utenas-legacy/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 20:35:46 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Director]]></category>
		<category><![CDATA[Kunihiko Ikuhara]]></category>

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		<description><![CDATA[&#160; I think now &#8211; while &#8216;Mawaru Penguindrum&#8217; is getting a lot of attention &#8211; is a good time to do a post on how Kunihiko Ikuhara and his previous anime (&#8216;Shoujo Kakumei Utena&#8217;) have left a mark on the industry. When I saw this blog post from ghostlightning a while ago, I thought I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1577&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2011/10/utena.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/10/utena.jpg?w=500&#038;h=412" alt="" title="Utena" width="500" height="412" class="alignnone size-full wp-image-1595" /></a></p>
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<p>I think now &#8211; while &#8216;Mawaru Penguindrum&#8217; is getting a lot of attention &#8211; is a good time to do a post on how <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=245">Kunihiko Ikuhara</a></em> and his previous anime (&#8216;Shoujo Kakumei Utena&#8217;) have left a mark on the industry. When I saw <a href="http://ghostlightning.wordpress.com/2011/09/17/the-gift-that-keeps-on-giving-revolutionary-girl-utena-and-the-be-papas-diaspora-that-uh-revolutionized-anime-from-goldfish-warning-from-evangelion-to-flcl-to-princess-tutu-to-mawaru-penguindru/">this blog post</a> from <a href="https://twitter.com/#!/ghostlightning">ghostlightning</a> a while ago, I thought I might do something similar, but focus on the directors and the way they were influenced by <em>Ikuhara</em>&#8216;s approach to directing/staging instead. <em>Ikuhara</em>&#8216;s style might not be everyone&#8217;s cup of tea due to the shoujo (manga) aesthetics, but those who can get over that are in for a real treat. His directing is tricky, fun, original, and he also knows well how to capture the audience&#8217;s attention and interest. <em>Ikuhara</em>&#8216;s usual stylistic &amp; narrative devices include pretense and bluffs as well as metafiction and, above all, metaphors. His enthusiasm for theatre led to one of the most apparent stylistic traits of his work, namely a stage play-like presentation with a mise-en-scène policy of showing only what really needs to be shown, maintaining a tight control over the screen at any time. So in other words, he doesn&#8217;t aim to make a &#8216;live-action&#8217;-like anime that orients itself more or less by reality, but one where the images themselves become a strong narrative tool (which is especially true for Utena).</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/10/ikuhara_style.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/10/ikuhara_style.jpg?w=500&#038;h=625" alt="" title="Ikuni style" width="500" height="625" class="alignnone size-full wp-image-1634" /></a></p>
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<p>Once you grow accustomed to <em>Ikuhara</em>&#8216;s staging, the direction of many other anime might look pretty superficial all of a sudden. His way of presentation has still a rather unconsumed aura even to this day, even though many of his ideas were adapted by his disciples and other directors. Of course, <em>Ikuhara</em> didn&#8217;t establish his style out of nothing, but he obviously took <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=65">Osamu Dezaki</a></em>&#8216;s anime as a reference point for his own work, just have a look at anime like &#8216;Oniisama e&#8230;&#8217; or &#8216;The Rose of Versailles&#8217;. <em>Ikuhara </em>himself has mentioned that he had gotten stimulated/influenced by <em>Dezaki</em>, even as recently as <a href="http://twitter.com/#!/ikuni_noise/status/59884105860521984">April this year</a>, when <em>Dezaki</em> died. Most anime directors were influenced by <em>Dezaki</em> in some way, but in <em>Ikuhara</em>&#8216;s work the influence is especially strong, and that&#8217;s certainly not just due to the surface resemblance. Their directing is similar in a more profound way, like how they bring about feelings and emotions in the viewer. One common instrument of both is &#8216;obliqueness&#8217;, something that&#8217;s quite uncomfortable for humans, just think of a picture hanging on the wall at an oblique angle, there&#8217;s a visceral feeling that something&#8217;s wrong. Similarly, the use of obliqueness in the scene/layout direction leads to a feeling that something is not right and consequently to an odd atmosphere:</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/10/obliqueness.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/10/obliqueness.jpg?w=500&#038;h=561" alt="" title="Obliqueness in Dezaki&#039;s &amp; Ikuhara&#039;s work" width="500" height="561" class="alignnone size-full wp-image-1623" /></a></p>
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<p>Even if the influence from <em>Dezaki</em> is still very obvious in <em>Ikuhara</em>&#8216;s work (in fact on the narrative side of things as well), he took this foundation and added his own traits and sensibility to it. And <em>Dezaki</em> wasn&#8217;t the only one who shaped his style, he started out working under <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=644">Junichi Sato</a></em> at <em>Toei Animation</em> after all. The way <em>Ikuhara</em> handles comedy, in particular, has a very <em>Sato</em>-ish feeling. And considering what <em>Mamoru Hosoda</em> points out <a href="http://wedge.ismedia.jp/articles/-/418?page=1">in this interview</a>, <em>Sato</em> wasn&#8217;t the only mentor of <em>Ikuhara</em>. I was kind of surprised when I first read this, but apparently <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4069">Shigeyasu Yamauchi</a></em> (Casshern Sins, Yumekui Merry) was <em>Ikuhara</em>&#8216;s mentor (as well), which makes sense once you think about it. In the same interview, <em>Hosoda</em> declares that <em>Ikuhara</em> was his own mentor &#8211; which is pretty obvious once you compare their styles. Overall, I feel <em>Yamauchi</em> vibes much more strongly in <em>Hosoda</em>&#8216;s anime (his One Piece movie being the first example that comes to mind) than in <em>Ikuhara</em>&#8216;s. Well, back when <em>Hosoda</em> was an animator at <em>Toei Animation</em>, <em>Yamauchi</em> was still a big shot and an influential figure there, and <em>Hosoda</em> said himself that he had been influenced by <em>Yamauchi</em>. As <em>Yamauchi</em> directed &#8216;Penguindrum&#8217; #18, the connection to <em>Ikuhara</em> seems still to be there even if they haven&#8217;t worked on anything together for a long, long time (since 1991 when <em>Ikuhara</em> was assistant director on <em>Yamauchi</em>&#8216;s &#8216;Magical Taruruuto-kun&#8217; movie if I&#8217;m not mistaken).</p>
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<p>To come back to Utena and its legacy, I&#8217;ll list below the directors whose works were most influenced by Utena/<em>Ikuhara</em> and who could be more or less described as <em>Ikuhara</em>&#8216;s disciples or followers. Utena was a hotbed for talent due to <em>Ikuhara</em> giving most major staff members the freedom to incorporate their own ideas, which gave many of those young directors the chance to try out new things and shape their style in an environment of (relative) creative freedom. Many of them turned out to be great directors, with some even becoming real stars of the anime industry. <em>Ikuhara</em>&#8216;s influence has reached even far beyond his co-staff members on Utena, he has always had a good eye for talent and has openend the path into the anime industry for many gifted creators, such as his friend from high school days and scriptwriter of Utena, <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4290">Yoji Enokido</a></em>, or <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=26763">Ichiro Okouchi</a></em>, who is most famous for writing <em>Sunrise</em> shows like &#8216;Planetes&#8217; and &#8216;Code Geass&#8217;. Just like on &#8216;Penguindrum&#8217; with young talents such as <em>Shouko Nakamura</em>, <em>Mitsue Yamazaki</em> and <em>Katsunori Shibata</em>, <em>Ikuhara</em> put many up-and-coming creators in charge of crucial positions on Utena as well. I&#8217;m aware that some of the directors listed below had been influenced by <em>Ikuhara</em> even before Utena (such as <em>Takuya Igarashi</em>), but I&#8217;ll still concentrate on their roles on Utena since it was the first anime where <em>Ikuhara</em> really went all out; he left <em>Toei Animation</em> due to the insufficient creative freedom there after all.<br />
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<div style="font-size:130%;"><strong>Directory</strong></p>
<p>♦ <a href="#Shingo Kaneko">Shingo Kaneko 金子伸吾</a></p>
<p>♦ <a href="#Toru Takahashi">Toru Takahashi 高橋亨</a></p>
<p>♦ <a href="#Takuya Igarashi">Takuya Igarashi 五十嵐卓哉</a></p>
<p>♦ <a href="#Mamoru Hosoda">Mamoru Hosoda 細田守</a></p>
<p>♦ <a href="#Hiroshi Nagahama">Hiroshi Nagahama 長濱博史</a></p>
<p>♦ <a href="#Nobuyuki Takeuchi">Nobuyuki Takeuchi 武内宣之</a></div>
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<div style="font-size:130%;"><strong>♦ <a name="Shingo Kaneko">Shingo Kaneko 金子伸吾</a></strong></div>
<p style="color:#555555;background-color:#eeeeee;border:#dddddd 2px solid;padding:2px 6px 4px;">Utena TV: <em>Assistant Director, Storyboard, Episode Director</em><br />
Utena Movie: <em>Storyboard, Unit Director</em><br />
Notable work: <em>Alice SOS (TV, 1998, J.C.STAFF), Spiral (TV, 2002, J.C.STAFF)</em></p>
<p>After working primarily as teaching assistant at <em>Toei Animation</em>, he assumed the position of &#8216;assistant director&#8217; on Utena due to <em>Ikuhara</em>. <em>Kaneko</em> didn&#8217;t have that much practical experience as director at that time, so his work on Utena certainly shaped his style a lot. Once you go through his work, <em>Ikuhara</em>&#8216;s influence on him is easily noticable, particularly in his visual language. Compared to <em>Ikuhara</em>, he&#8217;s much more of a comedy director, though. There&#8217;s a lot in his directorial style that reminds me of the typical (romantic) comedy direction of the 1990s (along the lines of <em>Hiroaki Sakurai</em>), and naturally there are also Utena vibes. The other staff members on Utena apparently called him &#8216;ChuChu Director&#8217; since he was supervising the scenes with ChuChu on all episodes, so the more light-hearted ones. After Utena (TV), he went on to direct two TV Series for J.C.STAFF, namely &#8216;Alice SOS&#8217; and &#8216;Spiral&#8217;, both of which had openings directed by <em>Mamoru Hosoda</em> (the connection should be obvious). From 2004 onwards he&#8217;s been mainly involved in <em>Bones</em> productions, including the series of his former Utena co-staff member <em>Takuya Igarashi</em> (Ouran High School Host Club, Soul Eater, Star Driver), of course. This year, he reunited with <em>Ikuhara</em> to help him out on his new show &#8216;Mawaru Penguindrum&#8217;, where <em>Kaneko</em> directed/storyboarded the comedy-centric #4 &amp; #16 and did some storyboarding for #11. In latter episode he obviously was in charge of storyboarding Ringo&#8217;s fantasy world, since that kind of sequence is a typical stylistic trait of his and episode 4 was full of it.</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/10/kaneko_penguindrum.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/10/kaneko_penguindrum.jpg?w=500&#038;h=93" alt="" title="Kaneko_Penguindrum" width="500" height="93" class="alignnone size-full wp-image-1605" /></a></p>
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<p>His usual way of directing comedy scenes includes deformed characters, on-screen elements (such as writing or bubbles with the characters&#8217; faces), visualized thoughts (often in glorious shoujo manga aesthetics) and letting the characters delve into in their own fantasy worlds. Some examples from his &#8216;Darker than Black&#8217;, &#8216;Ouran High School Host Club&#8217; and &#8216;Fullmetal Alchemist&#8217; episodes:</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/10/shingo_kaneko.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/10/shingo_kaneko.jpg?w=500&#038;h=374" alt="" title="Shingo Kaneko" width="500" height="374" class="alignnone size-full wp-image-1597" /></a></p>
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<div style="font-size:130%;"><strong>♦ <a name="Toru Takahashi">Toru Takahashi 高橋亨</a></strong></div>
<p style="color:#555555;background-color:#eeeeee;border:#dddddd 2px solid;padding:2px 6px 4px;">Utena TV: <em>Assistant Director, Storyboard, Episode Director</em><br />
Utena Movie: <em>Storyboard, Unit Director</em><br />
Notable work: <em>Orphen &#8211; The Revenge (TV, 1999-2000, J.C.STAFF)</em></p>
<p>Another newcomer at Utena&#8217;s time &#8211; even more so than <em>Shingo Kaneko</em> &#8211; yet <em>Ikuhara</em> appointed him as assistant director. According to an <em>Animage</em> interview (<em>Animage 06/97</em> supplement about Utena), <em>Takahashi</em> was originally invited by <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4289">Shinya Hasegawa</a></em> (whom he had known from vocational school) to participate as key animator, but when <em>Ikuhara</em> asked him what he wanted to do, he said he would like to direct in future. That was enough for <em>Ikuhara</em> to entrust him with the position of assistant director and director of crucial episodes like the first and last one. Just like <em>Kaneko</em>, he remained at <em>J.C.STAFF</em> after Utena and directed his first TV series there (Orphen: The Revenge). Later on, he left <em>J.C.STAFF</em> and joined <em>Madhouse</em>, where he&#8217;s been involved in many of their TV series as a rotation episode director ever since. Like nearly all of the &#8216;<em>Ikuhara school</em>&#8216; directors, he&#8217;s very good at framing the going-ons on the screen in an interesting way and puts considerable emphasis on the envirmonment/backgrounds as well. Especially episode 22 of &#8216;Orphen: The Revenge&#8217; (directed/storyboarded by <em>Takahashi</em> himself) is a good place to check out his style, the wide horizontal compositions embellished with <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=251">Shichiro Kobayashi</a></em>&#8216;s backgrounds of surreal architecture make it feel a lot like Utena:</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/10/orphen-revenge22.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/10/orphen-revenge22.jpg?w=500&#038;h=250" alt="" title="Orphen: The Revenge #22" width="500" height="250" class="alignnone size-full wp-image-1599" /></a></p>
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<div style="font-size:130%;"><strong>♦ <a name="Takuya Igarashi">Takuya Igarashi 五十嵐卓哉</a></strong></div>
<p style="color:#555555;background-color:#eeeeee;border:#dddddd 2px solid;padding:2px 6px 4px;">Utena TV: <em>Script, Storyboard, Episode Director</em><br />
Utena Movie: <em>Storyboard</em><br />
Notable Work: <em>Ojamajo Doremi, Ashita no Nadja, Ouran High School Host Club, Soul Eater, Star Driver</em></p>
<p><em>Takuya Igarashi</em>, being one of the three major &#8216;Sailor Moon&#8217; directors, had been a close associate of <em>Ikuhara</em> since their time together at <em>Toei Animation</em>. As <em>Igarashi</em> was still a member of <em>Toei Animation</em> back then, he used an alias (<em>Jūgo Kazayama</em>) for his work on Utena. Both <em>Ikuhara</em> &amp; <em>Igarashi</em> started out in the same environment, which is certainly one of the reasons for their similar styles, but especially when you have a look at <em>Igarashi</em>&#8216;s post-Utena work, it&#8217;s impossible to miss how much stimulation he received from <em>Ikuhara</em>. <em>Igarashi</em>&#8216;s directing is very close in spirit to <em>Ikuhara</em>&#8216;s, his reunion work with Sailor Moon &amp; Utena screenwriter <em>Enokido</em> (&#8216;Ouran High School Host Club&#8217;) is probably the best example. Particularly the episodes directed by <em>Igarashi</em> himself are framed in a typical <em>Ikuhara</em> kind of way with classic Utena shots all over the place:</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/11/ouran-high-school-host-club.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/11/ouran-high-school-host-club.jpg?w=500&#038;h=249" alt="" title="Ouran High School Host Club" width="500" height="249" class="alignnone size-full wp-image-1677" /></a></p>
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<p><em>Igarashi</em> is certainly a shoujo anime director through and through, but he&#8217;s a bit less metaphorical in his approach than <em>Ikuhara</em>. So in a sense, he is &#8216;Ikuhara light&#8217; with a somewhat more approachable style of directing for people who aren&#8217;t into shoujo stuff (<em>Ikuhara</em> went further into that direction with Penguindrum, though). </p>
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<div style="font-size:130%;"><strong>♦ <a name="Mamoru Hosoda">Mamoru Hosoda 細田守</a></strong></div>
<p style="color:#555555;background-color:#eeeeee;border:#dddddd 2px solid;padding:2px 6px 4px;">Utena TV: <em>Script, Storyboard, Key Animation</em><br />
Utena Movie: <em>Storyboard</em><br />
Notable Work: <em>Digimon Movie 1 &amp; 2, One Piece Movie 6, The Girl Who Leapt Through Time, Summer Wars</em></p>
<p><a href="http://aninomiyako.files.wordpress.com/2011/11/hosoda_storyboard_utena7.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/11/hosoda_storyboard_utena7.jpg?w=160&#038;h=300" alt="" title="Hosoda Storyboard Utena #7" width="160" height="300" class="alignright size-medium wp-image-1662" /></a>I think <em>Mamoru Hosoda</em> needs no big introduction, most anime fans probably know him for movies like &#8216;The Girl Who Leapt Through Time&#8217; and &#8216;Summer Wars&#8217;. He began his career in the anime industry as animator at <em>Toei Animation</em> with the intention of becoming director later on. He made his early steps into directing on Utena and working under <em>Ikuhara</em>, whom <em>Hosoda</em> considers as his mentor. The stylistic similarities between these two directors are quite obvious, even though <em>Hosoda</em>&#8216;s directing is less expressionistic than <em>Ikuhara</em>&#8216;s. <em>Hosoda</em> depicts the worlds in his anime more naturalistically, somewhat reminiscent of another anime director who had a lot of influence on him, namely <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=36">Kazuhiro Furuhashi</a></em>. Still, his directorial devices and cinematic technique scream &#8216;<em>Ikuhara</em>&#8216;, beginning from horizontal screen compositions to the rhythm of his storyboarding and also the way he uses metaphors.</p>
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<p>&#8216;Ashita no Nadja&#8217; #26 is probably the episode where <em>Hosoda</em>&#8216;s directing is closest to <em>Ikuhara</em>&#8216;s. It&#8217;s one of my favorite <em>Hosoda</em> episodes, emotionally powerful and beautifully crafted from beginning to end. Many of the elaborate layouts in this episode were corrected by <em>Hosoda</em>&#8216;s own hand, which led to some of the most memorable scenes of the entire series and beyond.</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/11/ashita-no-nadja-26.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/11/ashita-no-nadja-26.jpg?w=500&#038;h=249" alt="" title="Ashita no Nadja #26" width="500" height="249" class="alignnone size-full wp-image-1663" /></a></p>
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<div style="font-size:130%;"><strong>♦ <a name="Hiroshi Nagahama">Hiroshi Nagahama 長濱博史</a></strong></div>
<p style="color:#555555;background-color:#eeeeee;border:#dddddd 2px solid;padding:2px 6px 4px;">Utena TV: <em>Concept Design, Animation Director, Key Animation</em><br />
Utena Movie: <em>Mechanic Design, Storyboard</em><br />
Notable Work: <em>Mushi-Shi (TV, 2005-2006, Artland), Detroit Metal City (OAV, 2008, Studio 4°C)</em></p>
<p><a href="http://aninomiyako.files.wordpress.com/2011/11/utena-nagahama-designs.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/11/utena-nagahama-designs.jpg?w=150&#038;h=300" alt="" title="Utena Nagahama Designs" width="150" height="300" class="alignright size-medium wp-image-1687" /></a>Despite doing no actual directing on the series, <em>Nagahama</em> was deeply involved even in the pre-production of Utena. He was the one who gave concrete form to Utena&#8217;s world based on <em>Ikuhara</em>&#8216;s mental images and ideas. Things like the dueling forest, the school building, Anthy&#8217;s garden, the student council room and most of the other architecture and environments were designed by <em>Nagahama</em>. In addition, he was animation director on several episodes and did some key animation as well. In the process he had certainly absorbed <em>Ikuhara</em>&#8216;s approach to staging and layouts as became obvious later on. Much of <em>Nagahama</em>&#8216;s post-Utena work reflects <em>Ikuhara</em>&#8216;s directorial style in one way or another, although it&#8217;s often not as obvious as with, say, <em>Hosoda</em> and <em>Igarashi</em>. Apparently, <em>Nagahama</em> himself said in a <em>Newtype</em> interview (issue 05/2005) that <em>Ikuhara</em> had had profound influence on him, which doesn&#8217;t come as a surprise if you know his work on &#8216;Fruits Basket&#8217;. The two episodes he directed (#18 &amp; #25) stand out for their Utena-like direction and the theatrical elocution, and particularly his &#8216;Fruits Basket&#8217; opening is &#8216;<em>Ikuhara school</em>&#8216; through and through.</p>
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<p><a href="http://aninomiyako.files.wordpress.com/2011/11/nagahama-fruits-basket.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/11/nagahama-fruits-basket.jpg?w=500&#038;h=250" alt="" title="Nagahama Fruits Basket" width="500" height="250" class="alignnone size-full wp-image-1685" /></a></p>
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<div style="font-size:130%;"><strong>♦ <a name="Nobuyuki Takeuchi">Nobuyuki Takeuchi 武内宣之</a></strong></div>
<p style="color:#555555;background-color:#eeeeee;border:#dddddd 2px solid;padding:2px 6px 4px;">Utena TV: <em>Animation Director, Key Animation</em><br />
Utena Movie: <em>Animation Director, Key Animation</em><br />
Notable Work: <em>MoonPhase (Visual Director, TV, 2004-2005, SHAFT), Bakemonogatari (Visual Director, TV, 2009, SHAFT)</em></p>
<p><em>Nobuyuki Takeuchi</em> is probably not as well-known as some of the above-mentioned directors since he&#8217;s more of an animator, but he&#8217;s still a very interesting artist. He&#8217;s generally associated with <em>SHAFT</em>, being involved in many of their projects since the mid-90s. His debut as animation director was on <em>SHAFT</em>&#8216;s very first anime series (as prime contractor), namely &#8216;Juuni Senshi Bakuretsu Eto Rangers&#8217; in 1995. Interestingly, <em>Shingo Kaneko</em> and <em>Mamoru Hosoda</em> (storyboard debut) also worked on that series, so <em>SHAFT</em> handling several episodes of Utena isn&#8217;t that surprising if you know about this link (<em>Takeuchi</em> was the animation director of the Utena <em>SHAFT</em> episodes). I think <em>Takeuchi</em>&#8216;s exposure to <em>Ikuhara</em> is one of the reasons why <em>SHAFT</em> moved towards stylistically offbeat anime somewhat in Utena&#8217;s spirit. He has certainly been influential enough over the last decade to bring about such a change. Sure, <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1610"><em>Akiyuki Shinbo</em></a> plays a huge role in this, too, since he apparently got stimulated a lot by <em>Osamu Dezaki</em> as well, so <em>Ikuhara</em> and <em>Shinbo</em> are more or less in the same tradition (<em>Shinbo</em> ripping off <em>Ikuhara</em> &#8211; like some people claim &#8211; is certainly not the case in my book). Both <em>Shinbo</em>&#8216;s and <em>Ikuhara</em>&#8216;s style have their roots in <em>Dezaki</em>&#8216;s work and consequently in the philosophy of <em>Tezuka Productions</em>, which is the school of <strong>pursuing maximum effect with limited animation</strong>. Still, if you have a look at <em>Nobuyuki Takeuchi</em>&#8216;s work at <em>SHAFT</em>, it&#8217;s apparent that his approach is much more in the fashion of <em>Ikuhara</em> than in anybody else&#8217;s. The stylistic devices that <em>Ikuhara</em> brought to anime are deeply rooted in <em>Takeuchi</em>&#8216;s work, just have a look at MoonPhase or Bakemonogatari. It&#8217;s also very evident in &#8216;Maria Holic&#8217;, where he was in charge of concept design, storyboard (#1) and key animation. The planar screen compositions reminiscent of stage plays, the use of silhouettes and black faces, the design of the sky, the metaphorical images and empty backgrounds make it feel a lot like <em>Ikuhara</em>&#8216;s work:</p>
<div style="visibility:hidden;height:0;">&nbsp;</div>
<p> <a href="http://aninomiyako.files.wordpress.com/2011/11/maria-holic-1.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/11/maria-holic-1.jpg?w=500&#038;h=187" alt="" title="Maria Holic #1" width="500" height="187" class="alignnone size-full wp-image-1694" /></a></p>
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		<slash:comments>14</slash:comments>
	
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			<media:title type="html">raito-kun</media:title>
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			<media:title type="html">Utena</media:title>
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			<media:title type="html">Ikuni style</media:title>
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			<media:title type="html">Obliqueness in Dezaki&#039;s &#38; Ikuhara&#039;s work</media:title>
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			<media:title type="html">Kaneko_Penguindrum</media:title>
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			<media:title type="html">Shingo Kaneko</media:title>
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			<media:title type="html">Orphen: The Revenge #22</media:title>
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			<media:title type="html">Ouran High School Host Club</media:title>
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			<media:title type="html">Hosoda Storyboard Utena #7</media:title>
		</media:content>

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			<media:title type="html">Ashita no Nadja #26</media:title>
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			<media:title type="html">Utena Nagahama Designs</media:title>
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			<media:title type="html">Nagahama Fruits Basket</media:title>
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			<media:title type="html">Maria Holic #1</media:title>
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		<title>Anime Industry Overview</title>
		<link>http://aninomiyako.wordpress.com/2011/10/09/anime-industry-overview/</link>
		<comments>http://aninomiyako.wordpress.com/2011/10/09/anime-industry-overview/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 14:07:36 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Animation]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1573</guid>
		<description><![CDATA[&#160; So here&#8217;s the result of what I&#8217;ve been working on for quite a while now, with a long break inbetween, though. A recent tweet by washi gave me the decisive nudge to finish what I had begun. I&#8217;ve always been very interested in this meta aspect of anime and animation in general, since art [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1573&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2011/10/anime-industry-overview.png"><img src="http://aninomiyako.files.wordpress.com/2011/10/anime-industry-overview.png?w=500&#038;h=558" alt="" title="Anime Industry Overview" width="500" height="558" class="alignnone size-full wp-image-1574" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>So here&#8217;s the result of what I&#8217;ve been working on for quite a while now, with a long break inbetween, though. A recent <a href="https://twitter.com/#!/washi_/status/122190244354342913">tweet</a> by <a href="http://washiblog.wordpress.com/">washi</a> gave me the decisive nudge to finish what I had begun. I&#8217;ve always been very interested in this meta aspect of anime and animation in general, since art is a cumulative process and you can always see the legacy of the past in every animation you watch. And with a meta perspective on the industry, many things suddenly begin to make sense. Very little in this sphere happens by chance, you just have to look a bit closer to find the connection. It was a lot of work to research all the relations especially between the older studios in anime&#8217;s early days, but it certainly was worth the effort since I had several &#8216;aha experiences&#8217; while delving into this subject matter.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>The above chart shows the origins of most anime studios, but keep in mind that I didn&#8217;t bother to distinguish between investments in subsidiaries (like I.G=&gt;XEBEC) and producers/directors/etc. going independent (like Satelight=&gt;GoHands). There might be some mistakes as I haven&#8217;t carefully looked over it a second time, so tell me if you notice anything. I&#8217;m aware that some minor studios aren&#8217;t on this chart, and I included some important production companies (such as Aniplex and ADK) which aren&#8217;t anime studios, but they play a crucial role in understanding the structure of this industry. If you have any questions, feel free to comment below.</p>
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			<media:title type="html">Anime Industry Overview</media:title>
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		<title>Director Spotlight: Takayuki Hirao</title>
		<link>http://aninomiyako.wordpress.com/2011/08/29/takayuki-hirao/</link>
		<comments>http://aninomiyako.wordpress.com/2011/08/29/takayuki-hirao/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 18:16:25 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Director]]></category>
		<category><![CDATA[Takayuki Hirao]]></category>
		<category><![CDATA[ufotable]]></category>

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		<description><![CDATA[&#160; One of the most promising young anime directors that has come on the scene during the last decade is Takayuki Hirao [平尾隆之], who first came into my awareness with his work as episode director on certain Madhouse shows. As the picture on top of this entry (Animage 11/2008) indicates, he can be considered as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1486&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2011/08/animage_11-2008_1.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/animage_11-2008_1.jpg?w=500&#038;h=375" alt="" title="Animage_11-2008_1" width="500" height="375" class="alignnone size-full wp-image-1502" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>One of the most promising young anime directors that has come on the scene during the last decade is <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=22576"><em><strong>Takayuki Hirao</strong></em></a> [平尾隆之], who first came into my awareness with his work as episode director on certain <em>Madhouse</em> shows. As the picture on top of this entry (Animage 11/2008) indicates, he can be considered as part of the influential generation of directors in their 30s. That <em>Animage</em> article/discussion also featured two other talents of the same generation, namely <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=21259">Tetsuro Araki</a></em> and <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=20515">Ryousuke Nakamura</a></em>, and that not by accident. All three started their careers at <em>Madhouse</em> with <em>Hirao</em> and <em>Araki</em> even working on the same projects (such as &#8216;Jubei-chan&#8217; and &#8216;Card Captor Sakura&#8217; movie) as production assistants, so it&#8217;s not surprising that they became good friends in private life as well.<br />
<span id="more-1486"></span><br />
<a href="http://aninomiyako.files.wordpress.com/2011/08/animage_11-2008_2.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/animage_11-2008_2.jpg?w=500&#038;h=375" alt="" title="Animage_11-2008_2" width="500" height="375" class="alignnone size-full wp-image-1503" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>Originally &#8211; and like many other people in the anime industry as well &#8211; <em>Hirao</em> wanted to become a mangaka, but he eventually decided to pursue a career in the anime industry and entered <em>Osaka designer vocational school</em>. He spent about 2 years in Osaka and then went to Tokyo where he found employment at <em>Madhouse</em> when he was 20 years old. After acting as production assistant for many <em>Madhouse</em> anime in the early 2000s &#8211; including big ones such as &#8216;Millenium Actress&#8217; &#8211; <em>Hirao</em> got the chance for his directorial debut on &#8216;TEXHNOLYZE&#8217;, where he directed the OP and storyboarded episode 8 and 14 as well as co-directed #21. In his early days as assistant director at <em>Madhouse</em> he studied the craft of directing under no one less than <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1161">Satoshi Kon</a></em>, who entrusted <em>Hirao</em> even with the important task of directing episode 1 of his first and only TV series, &#8216;Paranoia Agent&#8217;, besides letting him act as assistant director on a bunch of other episodes. After his work on &#8216;Paranoia Agent&#8217;, <em>Hirao</em> left <em>Madhouse</em> and joined the up-and-coming anime studio <em>ufotable</em>. His first task at <em>ufotable</em> was already a rather major one, namely acting as &#8216;chief director&#8217; for the TV series &#8216;Futakoi Alternative&#8217;, which leaves no doubt that <em>ufotable</em>&#8216;s company president <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=8835">Hikaru Kondo</a></em> was quite aware of <em>Hirao</em>&#8216;s talent. While <em>Kondo</em> himself acted as the general director and handled the organizational aspects of the show, he left most technical and many creative aspects of the production to <em>Hirao</em> (since <em>Kondo</em> himself isn&#8217;t that proficient with that kind of things). The first episode already featured most stylistic traits that have sort of become <em>Hirao</em>&#8216;s trademark style over the last few years, namely very active and sometimes even crazy camerawork, using space very effectively and messing with the passage of time by using slow motions and such. He seems to be more conscious than most other anime directors about what you can do in animation by tightly controlling the flow of time and space to draw out the best of each scene. Although <em>Hirao</em> himself thinks that the main influence on his work has been <em>Tetsuro Araki</em>, I believe he owes his clever way of screen organization to <em>Satoshi Kon</em> as well. He brought his style to maturity with what I consider as one of the pinnacles of otaku anime, namely the fifth movie in the &#8216;Kara no Kyoukai&#8217; movie series.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2011/08/kara_no_kyoukai_5.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/kara_no_kyoukai_5.jpg?w=500&#038;h=312" alt="" title="Kara_no_Kyoukai_5" width="500" height="312" class="alignnone size-full wp-image-1498" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>This movie is still one of the most gripping anime films I&#8217;ve watched to date. By changing the order of events of the novel and rearranging them in a clever way, the movie never lets you loose and the tension builds throughout the film until the spectacular climax. That movie had a lot of outstanding action as well, even apart from the scenes done by <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=32001">Tetsuya Takeuchi</a></em> (he animated and storyboarded the part where Shiki is fighting the zombie horde in the tower). Probably most people remember the unusually intense and almost crazy camerawork in the final fight scene between Shiki and Araya, I liked how <em>Hirao</em> used the camera to add energy and excitement to the scene. Here&#8217;s the corresponding part of the storyboard book, which probably looks pretty confusing if you haven&#8217;t watched that scene before (click to enlarge):</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2011/08/kara_no_kyoukai_5_storyboard.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/kara_no_kyoukai_5_storyboard.jpg?w=500&#038;h=350" alt="" title="Kara_no_Kyoukai_5_storyboard" width="500" height="350" class="alignnone size-full wp-image-1512" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><em>ufotable</em> used CG cameraworks and models to animate this scene, i.e. the animators used the CG models as reference for their frames (like <em>KyoAni</em> did for the crazy 360° camera rotation in the first K-ON!! OP). Two other rather memorable scenes with some typical <em>Hirao</em> storyboarding are below. The one on the left side is from &#8216;High School of the Dead&#8217; #8 and the column of pictures on the right is from &#8216;Kurozuka&#8217; #9, so both are from shows directed by <em>Tetsuro Araki</em>. <em>Araki</em> told the storyboarders on HSotD to do interesting things with breasts in their respective episodes, but the only one who really did something funny was clearly <em>Hirao</em> with his &#8216;Matrix breasts&#8217;. And <em>Araki</em>&#8216;s order to &#8216;totally overdo&#8217; the truck action in Kurozuka #9 was fulfilled by <em>Hirao</em> pretty well, too&#8230;</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2011/08/hsotd8-kuro9.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/hsotd8-kuro9.jpg?w=500&#038;h=1129" alt="" title="hsotd8-kuro9" width="500" height="1129" class="alignnone size-full wp-image-1516" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>Besides his work on the fifth &#8216;Kara no Kyoukai&#8217; movie, he was also involved in the seventh film. The director of that movie, <em>Shinsuke Takizawa</em> (瀧沢進介), is actually a joint pen name for <em>Ei Aoki</em> (chapter 1), <em>Takuya Nonaka</em> (chapter 2), <em>Mitsuru Obunai</em> (chapter 3), <em>Takayuki Hirao</em> (chapter 5) and <em>ufotable</em> company president <em>Kondo</em>, so <em>Hirao</em> did parts of the storyboard and processing of some scenes, my guess is that he was responsible for the fight between Shiki and Lio in the warehouse (among other things). After <em>Hirao</em>&#8216;s involvement in the &#8216;Kara no Kyoukai&#8217; series, <em>ufotable</em> put him in charge of the &#8216;God Eater&#8217; anime pilot movie and opening. Here&#8217;s the OP:</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='345' src='http://www.youtube.com/embed/3uNN-11U4Is?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<blockquote><p>Director / Storyboard: <em>Takayuki Hirao</em><br />
Character Design / Animation Director: <em>Tetsuya Takeuchi</em><br />
Key Animation: <em>Tetsuya Takeuchi, Shinpei Tomooka, Dai Fukuyama, Takeyoshi Omagari, Shinsuke Yasuda, Saburou Mochizuki, Toshiyuki Shirai, Hiroshi Yakou, Masato Morinaga, Masashi Sugita, Takashi Suhara</em>
</p></blockquote>
<p><a href="http://aninomiyako.files.wordpress.com/2011/08/god_eater_pv.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/god_eater_pv.jpg?w=500&#038;h=281" alt="" title="God_Eater_PV" width="500" height="281" class="alignnone size-full wp-image-1523" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>The promotion video itself was written, directed and storyboarded by <em>Hirao</em>, so it&#8217;s a good place to start if you want to check out his style. There&#8217;s some rather well directed action in the PV with his typical camerawork and manipulation of the flow of time. It&#8217;s interesting to complement the viewing with the storyboard to get a better understanding of what he intented with which shot, so here&#8217;s the storyboard for the action parts (uploaded in very high resolution so zooming in very closely is no problem):</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2011/08/god_eater_pv_storyboard1.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/god_eater_pv_storyboard1.jpg?w=500&#038;h=704" alt="" title="God_Eater_PV_storyboard1" width="500" height="704" class="alignnone size-full wp-image-1526" /></a><br />
<a href="http://aninomiyako.files.wordpress.com/2011/08/god_eater_pv_storyboard2.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/god_eater_pv_storyboard2.jpg?w=500&#038;h=855" alt="" title="God_Eater_PV_storyboard2" width="500" height="855" class="alignnone size-full wp-image-1527" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>As for upcoming work: <em>Hirao</em> is directing the OVA &#8216;Gyo&#8217; as well as ufotable&#8217;s latest original project, &#8216;Sakura no Ondo&#8217;. <em>Hirao</em> himself mentioned that he&#8217;s a fan of the author of &#8216;Gyo&#8217;, so maybe that&#8217;s why the running time was stretched from 30 minutes to over an hour. He did such a good job with the atmosphere in &#8216;Kara no Kyoukai&#8217; so I have little doubt that this will be a worthwhile OVA. The <a href="http://journal.mycom.co.jp/news/2011/08/23/004/index.html">screenshots</a> look promising at any rate. I&#8217;m a bit less confident about his other upcoming project, instead of a romance I&#8217;d rather like him to do something with action. Since <em>Tetsuya Takeuchi</em> is probably the character designer (judging by the looks of it), I&#8217;m still looking forward to it, if only to see what they can do with this genre. Apart from that, I&#8217;m pretty sure that he&#8217;ll either help out <em>Tetsuro Araki</em> on his upcoming <em>noitaminA</em> series &#8216;Guilty Crown&#8217; (at least as storyboarder) or that he&#8217;s in charge of one or more &#8216;Fate/Zero&#8217; episodes as director (hopefully teamed up with <em>Takeuchi</em> to do some stunning action once again).</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><a href="http://aninomiyako.files.wordpress.com/2011/08/sakura_no_ondo.jpg"><img src="http://aninomiyako.files.wordpress.com/2011/08/sakura_no_ondo.jpg?w=500&#038;h=995" alt="" title="Sakura_no_Ondo" width="500" height="995" class="alignnone size-full wp-image-1530" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>List of work:</strong></p>
<div style="font-size:90%;">
♦ TEXHNOLYZE (2003): <em>Storyboard #8 #14 / Ep Director #21 (coop)</em></p>
<p>♦ Paranoia Agent (2004): <em>Ep Director #1 / Ass. Ep Director #7 #9 #10 #11 #12 #13</em></p>
<p>♦ Futakoi Alternative (2005): <em><strong>Chief Director</strong> / Storyboard OP #1 #3 #7 #13 / Ep Director #1 #3 #7 #13 / Key Animation #3</em></p>
<p>♦ Coyote Ragtime Show (2006): <em>Storyboard #10 (coop) / Ep Director #12 (coop)</em></p>
<p>♦ Death Note (2006-2007): <em>Ep Director #36</em></p>
<p>♦ Gakuen Utopia Manabi Straight! (2007): <em><strong>Technical Director</strong> / Storyboard OP #2-#9 #11-#12 / Ep Director OP #1 (coop) #2 #4 (coop) #5 #11 / Key Animation #1-#3 #5</em></p>
<p>♦ Gakuen Utopia Manabi Straight! OVA (2007): <em>Storyboard (coop)</em></p>
<p>♦ Bokurano (2007): <em>Storyboard #16</em></p>
<p>♦ Shigurui (2007): <em>Storyboard #7</em></p>
<p>♦ Kara no Kyoukai Chapter 5 (2008): <em><strong>Director</strong> / Storyboard</em></p>
<p>♦ Kurozuka (2008): <em>Storyboard #9 / Ep Director #9</em></p>
<p>♦ Kara no Kyoukai Chapter 7 (2009): <em><strong>Director</strong> <strong>(coop)</strong></em></p>
<p>♦ God Eater PV / OP (2010): <em><strong>Director</strong> / Storyboard / Script</em></p>
<p>♦ High School of the Dead (2010): <em>Storyboard #8</em></p>
<p>♦ Gyo (2011): <em><strong>Director</strong></em></p>
<p>♦ Sakura no Ondo (201x): <em><strong>Director</strong></em>
</div>
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		<title>Winter Season 2011 Anime preview</title>
		<link>http://aninomiyako.wordpress.com/2010/12/30/winter-season-2011-anime-preview/</link>
		<comments>http://aninomiyako.wordpress.com/2010/12/30/winter-season-2011-anime-preview/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 18:45:36 +0000</pubDate>
		<dc:creator>raito-kun</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[Winter Season]]></category>

		<guid isPermaLink="false">http://aninomiyako.wordpress.com/?p=1434</guid>
		<description><![CDATA[&#160; So after neglecting this blog for two months due to being incredibly busy, I guess it&#8217;s already time for a next season preview again, even though I&#8217;m a bit late this time. Anyway, below you can find my expectations and preliminary thoughts on the upcoming series. As usual, stuff I&#8217;m not interested in and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=aninomiyako.wordpress.com&#038;blog=9364429&#038;post=1434&#038;subd=aninomiyako&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://aninomiyako.files.wordpress.com/2010/12/winter-season-20111.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/winter-season-20111.jpg?w=500&#038;h=700" alt="" title="Winter Season 2011" width="500" height="700" class="alignnone size-full wp-image-1463" /></a></p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p>So after neglecting this blog for two months due to being incredibly busy, I guess it&#8217;s already time for a next season preview again, even though I&#8217;m a bit late this time. Anyway, below you can find my expectations and preliminary thoughts on the upcoming series. As usual, stuff I&#8217;m not interested in and sequels are excluded.<br />
<span id="more-1434"></span>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<div style="font-size:130%;"> <strong>High Expectations</strong></div>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Fractale</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/fractale.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/fractale.jpg?w=500" alt="" title="Fractale"   class="alignnone size-full wp-image-1454" /></a><br />
So this is it, director <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=62666"><em><strong>Yutaka Yamamoto</strong></em></a>&#8216;s new show which is based on an original scenario and general story outline by literary/cultural critic and writer <em><strong>Hiroki Azuma</strong></em>. <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=39695"><strong>Mari Okada</strong></a> organizes and supervises the original scenario&#8217;s adaptation into anime series format and <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=73576"><strong><em>Masako Tashiro</em></strong></a> designs the characters. This is roughly the fundamental constellation of people in charge of this upcoming noitaminA series, and it&#8217;s indeed a promising one. Although I&#8217;m sometimes of the impression that <em>Yamamoto</em> gets more attention for the controversial things he keeps saying than for his actual work, he&#8217;s still one of the more talented active directors in the anime industry these days. Yet even to this day he draws his fame rather from his involvement with the &#8216;Haruhi&#8217; franchise than from anything he&#8217;s done afterwards, so I hope he makes use of the chance he gets with &#8216;Fractale&#8217; to become known for a project that is actually all his. <em>Yamakan</em> seems to shape the project according to his own ideas rather than just being faithful to <em>Azuma</em>&#8216;s scenario, his intention is apparently to make an action adventure intended for the healthy youth. Or in other words, the kind of &#8216;Laputa&#8217;-like adventure anime that isn&#8217;t made anymore these days and that is sorely missed by many (including myself). From the few material I&#8217;ve seen so far I certainly get the <em>Ghibli</em>/<em>WMT</em> kind of vibe from it, but that was also the case with one of <em>A-1 Pictures</em> previous series &#8211; &#8216;So-ra-no-wo-to&#8217; &#8211; which obviously aimed for a similar atmosphere and even succeeded surprisingly well in this regard. I guess most of the staff of aforementioned series will also be involved in &#8216;Fractale&#8217;, the animation is produced by <em>A-1 Pictures</em> after all with cooperation by <em>Yamamoto</em>&#8216;s studio <em>Ordet</em>, just like it was with his previous anime series &#8216;Kannagi&#8217;. <em>Azuma</em> tweeted that it would neither be a moe anime nor an atmosphere-centric &#8216;kuuki-kei&#8217; anime (in the vein of &#8216;So-ra-no-wo-to&#8217;), so I have my hopes high that it will actually tell a decent story. On the technical side of things, I am full of confidence that it will have the same level of quality as &#8216;Kannagi&#8217;. Character designer <em>Masako Tashiro</em> is not someone I&#8217;ve paid much attention to up until now, but she&#8217;s worked on some big projects in the past and the designs aren&#8217;t much different from what I would have expected from the likes of <em>Satoshi Kadowaki</em> anyway. I&#8217;m glad that <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=39708"><em>Emi Kesamaru</em></a>, who is the head of <em>Ordet</em>&#8216;s art department and whose involvement with <em>Yamakan</em> goes back as far as <em>KyoAni</em>&#8216;s OVA &#8216;Munto 2&#8242;, is in charge of art direction and image design again, just like with &#8216;Black Rock Shooter&#8217;. Overall, I&#8217;m sure that &#8216;Fractale&#8217; is gonna be more than worthy of <em>A-1 Pictures</em>&#8216; and <em>Yamakan</em>&#8216;s noitaminA debut and clearly my most anticipated upcoming anime series, I can&#8217;t imagine that <em>Yamamoto</em> will let me down when he invests so much effort.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Hourou Musuko</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/hourou-musuko.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/hourou-musuko.jpg?w=500" alt="" title="Hourou Musuko"   class="alignnone size-full wp-image-1455" /></a><br />
Despite getting it recommended countless times I&#8217;ve never read the manga this anime is based on, but I liked the adaptation of one of mangaka <em>Takako Shimura</em>&#8216;s other works, namely &#8216;Aoi Hana&#8217;. The premise of &#8216;Hourou Musuko&#8217; sounds interesting and from what I have heard the manga doesn&#8217;t potray its sensitive themes (such as crossdressing and puberty) in the same immature way as most anime do. I think while director <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=6722"><strong><em>Ei Aoki</em></strong></a> hasn&#8217;t adapted similar subject material before, he certainly knows how to convincingly depict characters and how to stage powerful drama, I still fondly remember his great &#8216;Shuffle&#8217; episode. And apparently he&#8217;s a huge fan of the manga himself. Judging by the PVs, the animation seems to have an unusually high level for an <em>AIC</em> show, too, and the rich texture of the screen is simply stunning as expected of a director with origin in photographing. It has that rare feeling of seamless-ness I&#8217;ve hardly come across in anime of the post-cel era, apparently <em>Aoki</em> has learned a lot from the masters of digital photographing such as <em>Makoto Shinkai</em>. <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1686"><em><strong>Ryuichi Makino</strong></em></a>, who has collaborated with <em>Aoki</em> several times before (on &#8216;Girls Bravo&#8217; and aforementioned &#8216;Shuffle&#8217; episode among others), designed the characters and is in charge of overall animation supervision while <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=3356"><em>Michio Sato</em></a> has the rare position of a &#8216;main animator&#8217;. As with the other noitaminA show of this season, <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=39695"><em>Mari Okada</em></a> handles the series composition, so I guess there can&#8217;t go much wrong with this series all in all.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<div style="font-size:130%;"> <strong>Medium Expectations</strong></div>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Yumekui Merry</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/yumekui-merry.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/yumekui-merry.jpg?w=500" alt="" title="Yumekui Merry"   class="alignnone size-full wp-image-1456" /></a><br />
Toei veteran director <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=4069"><em><strong>Shigeyasu Yamauchi</strong></em></a> (of &#8216;Casshern Sins&#8217; fame) is directing this project with character designs by <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=31709"><em><strong>Masahiro Fujii</strong></em></a> at <em>J.C. Staff</em>. At first I somehow felt that <em>Yamauchi</em> doesn&#8217;t really fit in here, but that feeling vanished relatively fast as I&#8217;ve become curious what he can do with this kind of material. <em>Yamauchi</em> said that the manga had been handed over to him immediately after work on &#8216;Casshern Sins&#8217; finished and he thought that there was more to the manga than just action with pretty girls as it also firmly depicted the characters&#8217; emotions and thoughts. I&#8217;m still not entirely sold on the material <em>Yamauchi</em>&#8216;s adapting here, thus I doubt that the plot premise alone would have enticed me to check this out. But with <em>Yamauchi</em> putting his spin on it I think the outcome could be something worthwhile after all. You can clearly see <em>Yamauchi</em>&#8216;s hand and directing skills in the PVs, from the above average processing (compared to <em>J.C.</em> standards) to the elaborate compositions and artistic backgrounds, with latter being a welcome change from <em>J.C.</em>&#8216;s usual boring water-color background art. For <em>Yamauchi</em>, backgrounds are an integral part of establishing atmosphere (as they should be), if you&#8217;ve watched his previous series &#8216;Casshern Sins&#8217; you should know what I&#8217;m talking about. <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=15594"><em>Kenji Matsumoto</em></a>, who created the beautiful background art of &#8216;Casshern Sins&#8217; #9, #18 and most of #19, #22, #23 and #24 on his own, is the art director of &#8216;Yumekui Merry&#8217;, so it&#8217;s not like <em>Yamauchi</em> is the sole reason for the high quality backgrounds. With <em>Masahiro Fujii</em> being chief animation director I&#8217;m somewhat positive that the animation quality will uphold rather well, even though you never know for sure due to <em>J.C.</em>&#8216;s typical severe schedule. At least there should be a lot of freelancers involved considering both <em>Yamauchi</em>&#8216;s and <em>Fujii</em>&#8216;s involvement. Incidentally, the official twitter account of &#8216;Yumekui Merry&#8217; noted a few days ago that a famous creator was involved and that one should pay attention to the ED credits. I think I spotted <em>Hironori Tanaka</em> in one of the trailers, but I&#8217;m not sure if he counts as famous&#8230; maybe <em>Yoshihiko Umakoshi</em> would be a safer bet.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Mahō Shōjo Madoka Magica</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/mahou-shoujo-madoka-magika.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/mahou-shoujo-madoka-magika.jpg?w=500" alt="" title="Mahou Shoujo Madoka Magika"   class="alignnone size-full wp-image-1457" /></a><br />
For once a <em><a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1610">Akiyuki Shinbo</a></em>/<em>SHAFT</em> anime that is pretty high on my anticipated list. With <em>Aniplex</em>, enthusiastic producer <em>Iwakami</em> and many talented people behind it I can see this becoming one of the best <em>SHAFT</em> series since a good while. Can&#8217;t say that I&#8217;m a devotee of <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=68860"><em>Gen Urobuchi</em></a>&#8216;s work, yet I&#8217;m curious to see what he&#8217;s up to with a magical girl series like &#8216;Madoka Magica&#8217;. It&#8217;s different in tone from all of his previous works after all, at least at first sight. I&#8217;ve never been particularly fond of <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=58763"><em>Ume Aoki</em></a>&#8216;s style &#8211; but since <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=32"><em>Takahiro Kishida</em></a> was the one who adapted them for animation it&#8217;s not something that&#8217;s bothering me anymore. As expected, <em>Kishida</em> isn&#8217;t chief animation director, he&#8217;s not someone who likes doing that kind of work. He rather likes taking control over layouts (i.e. drawing them on his own), so we might see him doing this kind of work, at least if he decided to keep working on it after the initial stages. &#8216;First Squad&#8217; director <em>Yoshiharu Ashino</em> storyboarded episode 1 while <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=41666"><em>Ryouma Ebata</em></a> supervises the animation, so I suppose we&#8217;ll see a lot of other <em>Aniplex</em>-related freelancers on this episode, too. Overall, there are unusually many people on this project that I wouldn&#8217;t associate with <em>SHAFT</em> (and thus have been brought on board by <em>Aniplex</em>), from the two chief animation directors <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=26469"><em>Junichiro Taniguchi</em></a> and <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=13590"><em>Mika Takahashi</em></a> to layout designer <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=2781"><em>Takao Maki</em></a> and the &#8216;action directors&#8217; <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=44216"><em>Nozomu Abe</em></a> and <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=78627"><em>Tomohiro Kamitani</em></a>. Hopefully, this will cause a fresh breeze to blow through this project. And I&#8217;m glad that <em>Gekidan Inu Curry</em> got for once a main position in the staff list (production design), maybe this show will turn out more flamboyant at times than one might expect.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<div style="font-size:130%;"> <strong>Low Expectations</strong></div>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Dragon Crisis!</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/dragon-crisis.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/dragon-crisis.jpg?w=500" alt="" title="Dragon Crisis"   class="alignnone size-full wp-image-1458" /></a><br />
<a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=6574"><em>Hideki Tachibana</em></a>&#8216;s second job as a director of a TV series after the disastrous &#8216;H2O&#8217; from three years ago, this time he better delivers. Admittedly, I&#8217;m not one of those who have a high opinion of him as I&#8217;ve yet to see work of his that could be considered above average. That is regarding his directorial work, I know well enough that he&#8217;s a very talented animator. He made himself quite a name with his (animation) work on <em>Pierrot</em> shows and he was also considered as the best animator of the so-called &#8216;<em>Takeuchi school</em>&#8216;. That reputation hasn&#8217;t really worn off up until now, so many think he&#8217;s a bigger shot than he actually is. If you want to have a quick sample of his directing and animation style, I suggest that you check out the &#8216;<a href="http://www.youtube.com/watch?v=Hcj5gcnLuYQ">Summon Night 4</a>&#8216; opening (director/storyboard/character design/animation director/key animation), which comes closest to what I would call his &#8216;masterpiece&#8217;. One thing he&#8217;s known for are his good connections within the industry, hence some sakuga otaku are expecting a huge gathering of talents considering that <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=88"><em><strong>Masashi Ishihama</strong></em></a> (character design) and <em>Aniplex</em> (production) are involved as well. But as the saying goes, one shouldn&#8217;t count ones chickens before they&#8217;re hatched&#8230; The first disappointment is that <em>Ishihama</em> isn&#8217;t animation director of the first episode as <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=36556"><em>Mariko Emori</em></a> is in charge of it, maybe I should have expected that from the beginning. On the script side of things, I guess things are in good hands with <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1685"><em>Hideyuki Kurata</em></a> handling the series composition, though I doubt that he can do much about the triteness of the source material. </p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Gosick</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/gosick.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/gosick.jpg?w=500" alt="" title="Gosick"   class="alignnone size-full wp-image-1459" /></a><br />
It&#8217;s produced by studio <em>Bones</em>, so quality should be good, but honestly, I&#8217;m neither really taken by its premise nor do I consider director <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=10817"><em>Hitoshi Nanba</em></a> as one of Bones&#8217; top people. For all that, <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=9959"><em>Takashi Tomioka</em></a>&#8216;s involvement as designer and chief animation director and &#8216;Eureka Seven&#8217; director <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=13624"><em>Tomoki Kyoda</em></a> being visual coordinator could entice me to check it out anyway. If you like stories set in this period, then it should certainly be worth watching.</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Infinite Stratos</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/infinite-stratos.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/infinite-stratos.jpg?w=500" alt="" title="Infinite Stratos"   class="alignnone size-full wp-image-1460" /></a><br />
Officially, it&#8217;s produced by studio <em>8-Bit</em>, but as you can easily guess from the overall look of the show, it&#8217;s actually <em>Satelight</em> people who are working on this, above all &#8216;Macross Frontier&#8217; director <a href="http://www.animenewsnetwork.com/encyclopedia/people.php?id=1550"><em>Yasuhito Kikuchi</em></a>. The plot and story setup seems to be pretty standard so I don&#8217;t expect this to be more than an average show with overall slightly better animation (and CG).</p>
<div style="visibility:hidden;height:1.4em;">&nbsp;</div>
<p><strong>♦ Level E</strong><br />
<a href="http://aninomiyako.files.wordpress.com/2010/12/level-e.jpg"><img src="http://aninomiyako.files.wordpress.com/2010/12/level-e.jpg?w=500" alt="" title="Level E"   class="alignnone size-full wp-image-1461" /></a><br />
Based on a manga by &#8216;Hunter x Hunter&#8217; creator <em>Yoshihiro Togashi</em> and produced by <em>David Production</em> &amp; <em>Studio Pierrot</em>. I&#8217;m not expecting anything great, yet I&#8217;m somewhat interested in how this collaboration will turn out in the end.</p>
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		<media:content url="http://0.gravatar.com/avatar/3a41cb31bd7a7cbbbd2d5fa783dd1b5f?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">raito-kun</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/winter-season-20111.jpg" medium="image">
			<media:title type="html">Winter Season 2011</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/fractale.jpg" medium="image">
			<media:title type="html">Fractale</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/hourou-musuko.jpg" medium="image">
			<media:title type="html">Hourou Musuko</media:title>
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		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/yumekui-merry.jpg" medium="image">
			<media:title type="html">Yumekui Merry</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/mahou-shoujo-madoka-magika.jpg" medium="image">
			<media:title type="html">Mahou Shoujo Madoka Magika</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/dragon-crisis.jpg" medium="image">
			<media:title type="html">Dragon Crisis</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/gosick.jpg" medium="image">
			<media:title type="html">Gosick</media:title>
		</media:content>

		<media:content url="http://aninomiyako.files.wordpress.com/2010/12/infinite-stratos.jpg" medium="image">
			<media:title type="html">Infinite Stratos</media:title>
		</media:content>

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			<media:title type="html">Level E</media:title>
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